DigitalEro Offline

Wed, 26 Jun 2013 03:05:14

LordAardvark

Hey everyone! So I heard some good news on Facepunch. Posted by cire992, this is what he said: Using ME3Explorer you can export levels to 3ds. It doesn't export either materials or normals, but you do get the full, assembled scene. From there you can set up the model in max. Assign materials, remove any props that are already in the prop packs, and break down the level into smaller pieces by material (source has a max 32 materials per model). I used this method to export the Normandy CIC to fallout 3, ending up with about 8 different pieces. Now, I am more than willing to port some more Mass Effect 3 environments, because Shepard's Cabin is only useful in some very specific locations, at the Normandy I ported isn't the best in quality. However, there is a caveat: I don't own Mass Effect 3. What I need is someone who owns the game who is willing to help me out. What they'll need to do is use ME3Explorer to rip the level, and then send it to me to work on. They'll also need to be willing to talk with me over Steam Friends and help me figure out the materials needed, and extract them as well. If you have any suggestions of areas to port (I've heard the Purgatory Club is a good choice), please post them here. If you have a copy of the game, and would like to help me, please post here and/or PM me. I really hope someone is willing to help me with this. :).
Wed, 26 Jun 2013 03:55:43

Ganonmaster

I've tried to use this method to export the Purgatory club last month. The exporter works great, but once you get it into 3ds Max, the painful work start. Finding the right materials is an absolute nightmare and being the impatient/lazy shit that I am, I didn't bother with finding the right textures for very long. The Level exporter in ME3Explorer doesn't work with ME2 or ME1 files, so locations like Afterlife and Liara's apartment would have to be reconstructed manually for now. I'm more than willing to help you out of course. I have spent enough time extracting and playing with the models and textures and I've got a pretty good understanding of the package structure/naming schemes. You can contact me directly through steam. Locations I'd recommend: [list:3rqsuppd] [*:3rqsuppd]Every room on the Normandy[/*:m:3rqsuppd] [*:3rqsuppd]Shepard's apartment (Citadel DLC)[/*:m:3rqsuppd] [*:3rqsuppd]Purgatory[/*:m:3rqsuppd] [*:3rqsuppd]Citadel Hospital[/*:m:3rqsuppd] [*:3rqsuppd]Citadel Restaurant (Citadel DLC)[/*:m:3rqsuppd] [*:3rqsuppd]Citadel Casino (Citadel DLC)[/*:m:3rqsuppd][/list:u:3rqsuppd]
Wed, 26 Jun 2013 04:16:56

LordAardvark

Does the exporter at least give texture names? Or are they entirely cryptic and you have to basically guess at it?
Wed, 26 Jun 2013 04:29:52

Ganonmaster

"LordAardvark" said ...
Does the exporter at least give texture names?
No. If I recall correctly, it doesn't even give names to the different mesh objects, but at least you can look those up in the tree view. It does not give material or texture names and those are not listed in the tree view either. If you export the individual PSK (model) files directly using UModel, it does in most cases (but not always) export the texture names correctly so that's another way to find out. You could also look at the mesh UV's and compare them to the textures. (but UVs are sometimes not exported either) Last resort would be to open up the game and just look at the level.
Wed, 26 Jun 2013 05:52:36

LordAardvark

Ouch. That's freaking brutal.
Wed, 26 Jun 2013 05:58:37

Ganonmaster

It's a good thing that they re-use a lot of textures and instance many of the models in these levels. Find the right texture for one mesh, and you can probably apply it to a bunch of the models in the scene. Anyway, let me know if you're down for this.
Fri, 28 Jun 2013 21:06:50

Anonymous

I recomend Bryson Labolatory from Leviathan DLC. Looks really interesing place for screenshots.
Sun, 30 Jun 2013 10:34:56

DoomPatrol85

Someone already ported most the citadel and all the clubs to Second Life for an rp sim but everyone in it speaks spanish. Plus the Normandy which I own in SL but it is more customized.