DigitalEro Offline

Importing models into 3dMax

Mon, 01 Jul 2013 19:29:34

prunkindublic

Hey I'm new here, and ended up getting directed here by trying to find some 3D models with rigs. Seems you guys know what you're doing here so I thought I'd ask for some help on something. Namely the problem I'm having is, I've downloaded a model from here (Moxxi from Borderlands 2). I would like to open the model in 3DS Max, animate it, render, etc. How do I get Max to read the files? And what files should I use to begin with? The folder contains: Moxxi.mdl moxxie.dx80 and dx90.vtx 3ds Max physique file moxxie.sw.vtx moxxie.vvd moxxie.xbox.vtx As well as a separate materials folder containing .vmt and .vtf files. How can I get Max to read these files? Cheers.
Tue, 02 Jul 2013 19:29:36

Lycan

Firstly I'd like to say, I have no idea what I'm doing when it comes to 3DS Max. But if I had to take an educated guess, I think you'd want the SMD import plug-in. http://www.wunderboy.org/sourceapps.php
Tue, 02 Jul 2013 21:03:49

Ganonmaster

"prunkindublic" said ...
Hey I'm new here, and ended up getting directed here by trying to find some 3D models with rigs. Seems you guys know what you're doing here so I thought I'd ask for some help on something. Namely the problem I'm having is, I've downloaded a model from here (Moxxi from Borderlands 2). I would like to open the model in 3DS Max, animate it, render, etc. How do I get Max to read the files? And what files should I use to begin with? The folder contains: Moxxi.mdl moxxie.dx80 and dx90.vtx 3ds Max physique file moxxie.sw.vtx moxxie.vvd moxxie.xbox.vtx As well as a separate materials folder containing .vmt and .vtf files. How can I get Max to read these files? Cheers.
You obviously haven't read any of the documentation on the Valve Developer Wiki. When you export a model from 3ds Max to the Source Engine, you get an SMD file for the model. This SMD file is then compiled into MDL, VTX and PHY files which can be read by the Source engine. You can not open the compiled model in 3ds Max. You have to decompile it back to an SMD file before you can import any of those files. (note that decompiling is a destructive process and some model information might be lost) You either use Studiocompiler or MDLDecompiler to decompile the model. In order to load the resulting SMD file(s) in 3ds Max you need the SMD plugins. The VTF files are the texture files. You can use the VTF plugin to show them on your model in 3DS max, or use VTFEdit to export them to TGA, BMP, JPG or PNG files.
Wed, 03 Jul 2013 03:34:45

prunkindublic

You obviously haven't read any of the documentation on the Valve Developer Wiki. When you export a model from 3ds Max to the Source Engine, you get an SMD file for the model. This SMD file is then compiled into MDL, VTX and PHY files which can be read by the Source engine. You can not open the compiled model in 3ds Max. You have to decompile it back to an SMD file before you can import any of those files. (note that decompiling is a destructive process and some model information might be lost) You either use Studiocompiler or MDLDecompiler to decompile the model. In order to load the resulting SMD file(s) in 3ds Max you need the SMD plugins. The VTF files are the texture files. You can use the VTF plugin to show them on your model in 3DS max, or use VTFEdit to export them to TGA, BMP, JPG or PNG files.
You're right...why would I even know to read that documentation? I didn't even know the Source engine, or any of Valve's SDK toolset was required to decompile the files. In any event, I figured it out.
Wed, 03 Jul 2013 03:41:37

Ganonmaster

"prunkindublic" said ...
You're right...why would I even know to read that documentation? I didn't even know the Source engine, or any of Valve's SDK toolset was required to decompile the files.
If you read the documentation or simply did a couple of light google searches, you would have known. Just trying to import random files into 3ds Max and not searching around to find some information on the files you're trying to import doesn't seem very smart to me.