DigitalEro Offline

Robots FTW

Mon, 08 Jul 2013 13:03:27

Dr.Bigbob

Hi, Thought Im gonna show you guys here some of mine cyborg chicks which I built in my laboratory (blender). Moar stupf on DeviantART!
Mon, 08 Jul 2013 16:03:22

TooL

Daaamn, bob. I adore these models. And great poses, love the first one.
Mon, 08 Jul 2013 18:21:25

Vitezislav

That are some very nice models you got there.
Tue, 09 Jul 2013 00:42:21

Symphony_MC

I love the 2nd robot girl, Damn she's hot :blbl:
Thu, 25 Jul 2013 07:59:51

fornaxtacular

These are awesome, is there any chance of you releasing them to the us?
Thu, 25 Jul 2013 21:42:17

Dr.Bigbob

"fornaxtacular" said ...
These are awesome, is there any chance of you releasing them to the us?
The the model of the first and the second pic is clearly not possible for an import in source: I has to much polygone and bones. The second model would be possible but i dont import nude models atm anymore.
Tue, 06 Aug 2013 22:46:06

Dr.Bigbob

I gues you guys like this model :mrgreen: Pretty dark down here, hem?
Thu, 08 Aug 2013 01:25:00

TooL

God damn she's fine. Are you absolutely certain she's too high poly for SFM? Or is it the bones?
Thu, 08 Aug 2013 17:24:59

Dr.Bigbob

"TooL" said ...
God damn she's fine. Are you absolutely certain she's too high poly for SFM? Or is it the bones?
The problem aren't the polygones. They are 47296/50000. They just pretty high and propably causing some lags/crashes in source. The bigger problem is indeed the amount of bones. They are 256/128 with all tentacles (each tentacle 30 bones, the body 76. Maybe i can make a version without the tentacles. Most people dont like to use tentacles in their pics because its quite difficult to pose them (in SFM and Blender) if you dont know the trick. In gmod its almost impossible :| However, I'll definently add some more armor like a rope, cyber-stockingshoes, tattoos and other desings for her mask.
Fri, 09 Aug 2013 02:14:34

TooL

"Dr.Bigbob" said ...
The problem aren't the polygones. They are 47296/50000. They just pretty high and propably causing some lags/crashes in source.
Some of us have enough computer power to run her, though :D
The bigger problem is indeed the amount of bones. They are 256/128 with all tentacles (each tentacle 30 bones, the body 76. Maybe i can make a version without the tentacles. Most people dont like to use tentacles in their pics because its quite difficult to pose them (in SFM and Blender) if you dont know the trick. In gmod its almost impossible :|
I like the tentacles, but if removing them is the only way to get below 128 bones (I assume that's the maximum allowed in SFM) then I would be ecstatic if you made that version. I'm sure I'm not alone in that, too. We don't have that many unique models.
However, I'll definently add some more armor like a rope, cyber-stockingshoes, tattoos and other desings for her mask.
Sounds awesome. Could that be done using less than 52 bones?
Fri, 09 Aug 2013 11:06:24

Dr.Bigbob

My first change: -Human feet -bare arm/legs -weightpaint fixes aroung the hips The weightpaint fixes around the hips removes ugly creases. The legs can be now stretched without any clip errors.
Fri, 09 Aug 2013 16:07:43

TooL

Amazing. I actually haven't seen her original feet to draw a comparison, but she looks good! Never heard of weightpaint, but I like what you're saying about it :D
Fri, 09 Aug 2013 22:49:03

Colopty

"Dr.Bigbob" said ...
The bigger problem is indeed the amount of bones. They are 256/128 with all tentacles (each tentacle 30 bones, the body 76. Maybe i can make a version without the tentacles. Most people dont like to use tentacles in their pics because its quite difficult to pose them (in SFM and Blender) if you dont know the trick. In gmod its almost impossible :|
Maybe you could split the body and tentacles into different parts, allowing for reconnection in SFM later?
Sat, 31 Aug 2013 15:17:34

Dr.Bigbob

Ze Herr doctor is working with zomefing :) I did this very quickly and i used the reference model of the other model (this with the tentacles). I changed the textures the hairstyle and gave here some claws ;). There is still alot of work. Need to finish the claw textures and i wanna create a bodytattoo for her lower body. Oh and I also forgot the catears =] I dont know If its a good concept so please let me know what u think.
Sat, 31 Aug 2013 23:34:36

Dr.Bigbob

I add catears and I finished the textures of the claws. I also made changes around the feet.
Sat, 31 Aug 2013 23:38:51

DemonicLemon

That is one cat I wish I could pet. :P
Sun, 01 Sep 2013 22:45:43

Colopty

That looks really awesome! Please say you're going to release it.
Mon, 02 Sep 2013 14:53:30

Vitezislav

What a lovely kitten ;)
Tue, 24 Sep 2013 19:13:01

TooL

You should make a WIP thread. I almost forgot about this little project. This cat model looks great! Cute face, and those attachments are epic :twisted: Was the original blue hair too high poly? Cuz that head is amazing.
Wed, 25 Sep 2013 20:49:52

Dr.Bigbob

"TooL" said ...
You should make a WIP thread. I almost forgot about this little project. This cat model looks great! Cute face, and those attachments are epic :twisted: Was the original blue hair too high poly? Cuz that head is amazing.
Well I made the models with pieces of other models. I don't realy remember but i believe that i used the face of the lightning and fang model. Also, I don't realy think im gonna finish these models. I somehow lost the interest into porn =O So, if there is a decent modder who want to finish this project, I can give him the files (.blend) This propably been my last project...
Sat, 28 Sep 2013 14:02:29

TooL

That saddens me to hear. Thanks for the eye pleaser, and hopefully someone finishes her. Good luck with your next occupation!