DigitalEro Offline

Would any be up to making maybe a monthly or weekly videos?

Mon, 15 Jul 2013 00:20:57

DoomPatrol85

I am honestly already messing around with the idea and thinking up some ideas to use SFM to make videos like Red vs Blue http://www.youtube.com/watch?v=IiiDk_vv ... EpWL4Cazdw but more adult but still with the humor. Right now working on finding audio files for characters I already got from here and gmod for sfm to rework their words to do stuff like Zone does with her hentia clips http://www.youtube.com/watch?v=X9kOZpag ... mnfZMdXKQ1 For some characters I know I will probably need others to provide the voices and I know it be easier to do with others helping so I am starting this topic in search of other that would like to maybe help out or assist in some way. I am thinking of calling it Digitalero's Erotic Tales but that is just a working title till something better comes to mind.
Wed, 17 Jul 2013 00:25:02

Soulslayerzx

I've actually thought a lot about this, but I won't be constant and I can't animate that well in sfm. Plus, carpal tunnel op :( duzn want it with my fucked up wrist atm.
Wed, 17 Jul 2013 02:17:26

DoomPatrol85

Well if I got enough people to help out I was honestly thinking of getting this http://www.reallusion.com/iclone/iclone ... evice.aspx and using it to record animation to be used in sfm and make it a little faster.
Wed, 17 Jul 2013 03:04:52

kp0988

Well, if you want to focus on a lighter-comedic tone, then heavy animation wouldn't need to be done that much. Sex scenes would be a bit more involved, but a few camera, and animation, tricks would disguise a lot. You have any detailed ideas? Like episode count, time per episode, sex-to-comedy ratio. Or, would you want to try a larger project, say 20 minutes, and just divide it up accordingly? I'd be willing to jump in, but not sure if my skill level would be of much help. :P
Wed, 17 Jul 2013 03:12:43

DoomPatrol85

"kp0988" said ...
Well, if you want to focus on a lighter-comedic tone, then heavy animation wouldn't need to be done that much. Sex scenes would be a bit more involved, but a few camera, and animation, tricks would disguise a lot. You have any detailed ideas? Like episode count, time per episode, sex-to-comedy ratio. Or, would you want to try a larger project, say 20 minutes, and just divide it up accordingly? I'd be willing to jump in, but not sure if my skill level would be of much help. :P
Glad you asked all this, I got some ideas, like Deadpool where he breaks that 4th wall alot having that happen alot as like one of the editors decides their tits should be bigger or the character starts to complain about anothers size. Too full length stories but I honestly would love to see more interest in it and see what everyones thoughts on it would be, before decide which route to go.
Wed, 17 Jul 2013 16:21:04

Soulslayerzx

That program you featured. I wodner if it works in sfm, cuz I can't 3d animate in any program besides that. I could try learning, but I've only seen motion capture done in maya, well I don't know how it works, but if it can be done in sfm :DDD Sex scenes would be fucking easy, but awkward animating the girl parts
Wed, 17 Jul 2013 18:40:56

Soraku Fett

See, this is why I don't use SFM. It takes up too much time and effort that my shitty computer can easily throw out the window if it decides it wants to "run out of video memory." It's frustrating to work on something for 2 hours knowing you still have another 3 to go when suddenly your computer goes kaput.
Wed, 17 Jul 2013 19:37:22

DoomPatrol85

"Soulslayerzx" said ...
That program you featured. I wodner if it works in sfm, cuz I can't 3d animate in any program besides that. I could try learning, but I've only seen motion capture done in maya, well I don't know how it works, but if it can be done in sfm :DDD Sex scenes would be fucking easy, but awkward animating the girl parts
It works with the kinect and I have seen videos by Garry's Mod on how they have used similar stuff for the Kinect to do animations in Garry's Mod. So I say it will and I already know some females that be willing to do the motion capture.
Wed, 17 Jul 2013 19:57:52

Soulslayerzx

"DoomPatrol85" said ...
"Soulslayerzx" said ...
That program you featured. I wodner if it works in sfm, cuz I can't 3d animate in any program besides that. I could try learning, but I've only seen motion capture done in maya, well I don't know how it works, but if it can be done in sfm :DDD Sex scenes would be fucking easy, but awkward animating the girl parts
It works with the kinect and I have seen videos by Garry's Mod on how they have used similar stuff for the Kinect to do animations in Garry's Mod. So I say it will and I already know some females that be willing to do the motion capture.
I haven't looked thoroughly into it, but is the technology using webcam?
Wed, 17 Jul 2013 21:15:23

Ganonmaster

"DoomPatrol85" said ...
Well if I got enough people to help out I was honestly thinking of getting this http://www.reallusion.com/iclone/iclone ... evice.aspx and using it to record animation to be used in sfm and make it a little faster.
Also consider Brekel Pro Body or iPi Soft. Brekel worked great for me, but I hear iPi has better integration with SFM and Gmod. However, as with all motion capture, cleaning up the animation captured by the software takes a lot of time as well. Especially with a Kinect sensor. The Kinect, while it is affordable, has a very low resolution. As a result, the capture is less precise and will result in very dirty and jittery animation. I would therefore recommend a setup with two Kinect sensors. This will increase the quality of your captures significantly.
"Soulslayerzx" said ...
That program you featured. I wodner if it works in sfm, cuz I can't 3d animate in any program besides that. I could try learning, but I've only seen motion capture done in maya, well I don't know how it works, but if it can be done in sfm :DDD
It always has to go through some external program. I recall seeing a Kinect script for SFM, but you won't get any use out of it without making changes to the script yourself. If you're not familiar with that, you're looking at third party tools. The tool DoomPatrol85 linked just now is only a plugin for a completely different animation suite called iClone. If you want to use iClone to capture the animation and get it into SFM, the basic workflow would be this: [list=1:2t6jugi3][*:2t6jugi3]Decompile your SFM model.[/*:m:2t6jugi3] [*:2t6jugi3]Import decompiled model into Maya, Blender or 3ds Max[/*:m:2t6jugi3] [*:2t6jugi3]Export model in FBX format to iClone[/*:m:2t6jugi3] [*:2t6jugi3]Map your model's rig to the iClone rig[/*:m:2t6jugi3] [*:2t6jugi3]Capture your animation[/*:m:2t6jugi3] [*:2t6jugi3]Export animation to Maya, Blender or 3ds Max[/*:m:2t6jugi3] [*:2t6jugi3]Compile your animation for SFM[/*:m:2t6jugi3] [*:2t6jugi3]Render your animation in SFM[/*:m:2t6jugi3][/list:o:2t6jugi3] I wouldn't call this workflow ideal. You're skipping through a bunch of programs that can render your animation in greater detail than SFM. Know what you're getting into before you say "I'm buying this software so I can animate more easily." It's probably not what you're looking for as these programs are expensive and in no way as user friendly as they appear at first glance. If you have a Kinect sensor at hand, I recommend trying the motion capture in Garry's Mod first. There are several free plugins and programs that will let you play with Kinect functionality as well. Just understand what you're getting into. You can get a lot of other fun things for $100 instead of a piece of software that may not be what you expect.
"Soulslayerzx" said ...
Sex scenes would be fucking easy, but awkward animating the girl parts
If you want to be a successful motion capture actor, you got to have that professional attitude and do your best. ;)
"Soulslayerzx" said ...
I haven't looked thoroughly into it, but is the technology using webcam?
It clearly says Kinect. You connect an Xbox 360 Kinect sensor to your computer via USB. You move in front of the Kinect, it detects your body. Your body motions are mapped onto ragdolls. When you move around, so does the ragdoll. That's how it works at its core. Getting the animation cleaned up and into the right program is the hard part.
Wed, 17 Jul 2013 22:38:58

DoomPatrol85

"Ganonmaster" said ...
"DoomPatrol85" said ...
Well if I got enough people to help out I was honestly thinking of getting this http://www.reallusion.com/iclone/iclone ... evice.aspx and using it to record animation to be used in sfm and make it a little faster.
Also consider Brekel Pro Body or iPi Soft. Brekel worked great for me, but I hear iPi has better integration with SFM and Gmod. However, as with all motion capture, cleaning up the animation captured by the software takes a lot of time as well. Especially with a Kinect sensor. The Kinect, while it is affordable, has a very low resolution. As a result, the capture is less precise and will result in very dirty and jittery animation. I would therefore recommend a setup with two Kinect sensors. This will increase the quality of your captures significantly.
"Soulslayerzx" said ...
That program you featured. I wodner if it works in sfm, cuz I can't 3d animate in any program besides that. I could try learning, but I've only seen motion capture done in maya, well I don't know how it works, but if it can be done in sfm :DDD
It always has to go through some external program. I recall seeing a Kinect script for SFM, but you won't get any use out of it without making changes to the script yourself. If you're not familiar with that, you're looking at third party tools. The tool DoomPatrol85 linked just now is only a plugin for a completely different animation suite called iClone. If you want to use iClone to capture the animation and get it into SFM, the basic workflow would be this: [list=1:3iulqyih][*:3iulqyih]Decompile your SFM model.[/*:m:3iulqyih] [*:3iulqyih]Import decompiled model into Maya, Blender or 3ds Max[/*:m:3iulqyih] [*:3iulqyih]Export model in FBX format to iClone[/*:m:3iulqyih] [*:3iulqyih]Map your model's rig to the iClone rig[/*:m:3iulqyih] [*:3iulqyih]Capture your animation[/*:m:3iulqyih] [*:3iulqyih]Export animation to Maya, Blender or 3ds Max[/*:m:3iulqyih] [*:3iulqyih]Compile your animation for SFM[/*:m:3iulqyih] [*:3iulqyih]Render your animation in SFM[/*:m:3iulqyih][/list:o:3iulqyih] I wouldn't call this workflow ideal. You're skipping through a bunch of programs that can render your animation in greater detail than SFM. Know what you're getting into before you say "I'm buying this software so I can animate more easily." It's probably not what you're looking for as these programs are expensive and in no way as user friendly as they appear at first glance. If you have a Kinect sensor at hand, I recommend trying the motion capture in Garry's Mod first. There are several free plugins and programs that will let you play with Kinect functionality as well. Just understand what you're getting into. You can get a lot of other fun things for $100 instead of a piece of software that may not be what you expect.
"Soulslayerzx" said ...
Sex scenes would be fucking easy, but awkward animating the girl parts
If you want to be a successful motion capture actor, you got to have that professional attitude and do your best. ;)
"Soulslayerzx" said ...
I haven't looked thoroughly into it, but is the technology using webcam?
It clearly says Kinect. You connect an Xbox 360 Kinect sensor to your computer via USB. You move in front of the Kinect, it detects your body. Your body motions are mapped onto ragdolls. When you move around, so does the ragdoll. That's how it works at its core. Getting the animation cleaned up and into the right program is the hard part.
I actually do got two kinects so it will be easy to use, and yet I still don't own an xbox.
Wed, 17 Jul 2013 22:50:33

Ganonmaster

"DoomPatrol85" said ...
I actually do got two kinects so it will be easy to use
If you read the full post, you'd have noticed that is not the biggest problem you'll have to deal with.
Thu, 18 Jul 2013 00:12:27

DoomPatrol85

"Ganonmaster" said ...
"DoomPatrol85" said ...
I actually do got two kinects so it will be easy to use
If you read the full post, you'd have noticed that is not the biggest problem you'll have to deal with.
Yep I saw but by the time it gets to sfm it will just need some placement and fine tuning.
Thu, 18 Jul 2013 00:23:52

Ganonmaster

"DoomPatrol85" said ...
"Ganonmaster" said ...
"DoomPatrol85" said ...
I actually do got two kinects so it will be easy to use
If you read the full post, you'd have noticed that is not the biggest problem you'll have to deal with.
Yep I saw but by the time it gets to sfm it will just need some placement and fine tuning.
I doubt it, but good luck.
Thu, 18 Jul 2013 01:43:48

Soulslayerzx

Wow fuck that. The ideal program for me would be a color-recognizing webcam that I could use so that different bones are represented by different colors, for example: blue for left calf, yellow for right calf. lol. And you take a screenshot, make it recognize this, this, and this. Then, it would record into some animation format that can be exported into .dmx to be imported into sfm :p Well, at least that's cheaper than proper motion capture shit. Not sure if the technology I mentioned is available and would even work accurately. Although, it would be cool if I could see the ragdoll move on the screen while I move.
Thu, 18 Jul 2013 02:29:48

Ganonmaster

"Soulslayerzx" said ...
The ideal program for me would be a color-recognizing webcam that I could use so that different bones are represented by different colors, for example: blue for left calf, yellow for right calf. lol. And you take a screenshot, make it recognize this, this, and this. Then, it would record into some animation format that can be exported into .dmx to be imported into sfm :p Well, at least that's cheaper than proper motion capture shit. Not sure if the technology I mentioned is available and would even work accurately. Although, it would be cool if I could see the ragdoll move on the screen while I move.
Cute, but remember, motion capture attempts to map motion in 3D. In order to succesfully recognize and capture movement, the software needs depth information. You can't get that from a 2D image source like a regular webcam. The Kinect uses a webcam as well, but in addition to that, it uses an infrared projector and a monochrome CMOS sensor that work together to "see" the room in 3-D regardless of the lighting conditions. It showers the room in infrared light, and the sensor measures the distance the infrared light travels travels when it is bounced back off the subject to each pixel of the sensor. It then uses this information to construct a depth image. If it detects a humanoid shape in the depth image for an extended period of time, it will track the 3D movement of said shape and project a skeleton over it. You can then use this skeleton for motion capture purposes. This still poses some small issues though. As you are only using one sensor, you have only one point where it captures 3D information. The sensor can't see what's behind the person in the depth image. That's where the second sensor comes in. Once you've got 2 or more sensors at different angles, you can construct a full 3D set by combining the two depth images and it's easier to detect a human shapes as a result. Trying to extract 3D information from a 2D image source is not impossible, but it's certainly very impractical. You often see it in augmented reality applications, where they'll project a 3D image on top of a QR code. This only works because the pattern that the image is being searched for is known by the program beforehand, usually very easy to recognize due to simplicity. Humans on the other hand are always different and significantly harder to recognise as a result. Software products that recognize people based on a 2D image source rely on color/shadow pattern recognition. When the lighting conditions are less than optimal, or your skin is really dark the software can't recognise you. Long story short, if you're making 3D animation, use a source that records 3D. Webcams are bad.
Thu, 18 Jul 2013 03:15:03

Soulslayerzx

"Ganonmaster" said ...
"Soulslayerzx" said ...
The ideal program for me would be a color-recognizing webcam that I could use so that different bones are represented by different colors, for example: blue for left calf, yellow for right calf. lol. And you take a screenshot, make it recognize this, this, and this. Then, it would record into some animation format that can be exported into .dmx to be imported into sfm :p Well, at least that's cheaper than proper motion capture shit. Not sure if the technology I mentioned is available and would even work accurately. Although, it would be cool if I could see the ragdoll move on the screen while I move.
Cute, but remember, motion capture attempts to map motion in 3D. In order to succesfully recognize and capture movement, the software needs depth information. You can't get that from a 2D image source like a regular webcam. The Kinect uses a webcam as well, but in addition to that, it uses an infrared projector and a monochrome CMOS sensor that work together to "see" the room in 3-D regardless of the lighting conditions. It showers the room in infrared light, and the sensor measures the distance the infrared light travels travels when it is bounced back off the subject to each pixel of the sensor. It then uses this information to construct a depth image. If it detects a humanoid shape in the depth image for an extended period of time, it will track the 3D movement of said shape and project a skeleton over it. You can then use this skeleton for motion capture purposes. This still poses some small issues though. As you are only using one sensor, you have only one point where it captures 3D information. The sensor can't see what's behind the person in the depth image. That's where the second sensor comes in. Once you've got 2 or more sensors at different angles, you can construct a full 3D set by combining the two depth images and it's easier to detect a human shapes as a result. Trying to extract 3D information from a 2D image source is not impossible, but it's certainly very impractical. You often see it in augmented reality applications, where they'll project a 3D image on top of a QR code. This only works because the pattern that the image is being searched for is known by the program beforehand, usually very easy to recognize due to simplicity. Humans on the other hand are always different and significantly harder to recognise as a result. Software products that recognize people based on a 2D image source rely on color/shadow pattern recognition. When the lighting conditions are less than optimal, or your skin is really dark the software can't recognise you. Long story short, if you're making 3D animation, use a source that records 3D. Webcams are bad.
Yea, but what if a program could use the webcam and recognize colors ^_^ that would be awesome. But yea I know what you mean by the 3d part. But sex is pretty linear, so if you do a side fucking, then you could juts do back and forth, but I woudn't even go that far I guess. I'd probably use motion capture for something more complex like parkour.
Thu, 18 Jul 2013 03:37:41

vaako

"Soulslayerzx" said ...
"Ganonmaster" said ...
"Soulslayerzx" said ...
The ideal program for me would be a color-recognizing webcam that I could use so that different bones are represented by different colors, for example: blue for left calf, yellow for right calf. lol. And you take a screenshot, make it recognize this, this, and this. Then, it would record into some animation format that can be exported into .dmx to be imported into sfm :p Well, at least that's cheaper than proper motion capture shit. Not sure if the technology I mentioned is available and would even work accurately. Although, it would be cool if I could see the ragdoll move on the screen while I move.
Cute, but remember, motion capture attempts to map motion in 3D. In order to succesfully recognize and capture movement, the software needs depth information. You can't get that from a 2D image source like a regular webcam. The Kinect uses a webcam as well, but in addition to that, it uses an infrared projector and a monochrome CMOS sensor that work together to "see" the room in 3-D regardless of the lighting conditions. It showers the room in infrared light, and the sensor measures the distance the infrared light travels travels when it is bounced back off the subject to each pixel of the sensor. It then uses this information to construct a depth image. If it detects a humanoid shape in the depth image for an extended period of time, it will track the 3D movement of said shape and project a skeleton over it. You can then use this skeleton for motion capture purposes. This still poses some small issues though. As you are only using one sensor, you have only one point where it captures 3D information. The sensor can't see what's behind the person in the depth image. That's where the second sensor comes in. Once you've got 2 or more sensors at different angles, you can construct a full 3D set by combining the two depth images and it's easier to detect a human shapes as a result. Trying to extract 3D information from a 2D image source is not impossible, but it's certainly very impractical. You often see it in augmented reality applications, where they'll project a 3D image on top of a QR code. This only works because the pattern that the image is being searched for is known by the program beforehand, usually very easy to recognize due to simplicity. Humans on the other hand are always different and significantly harder to recognise as a result. Software products that recognize people based on a 2D image source rely on color/shadow pattern recognition. When the lighting conditions are less than optimal, or your skin is really dark the software can't recognise you. Long story short, if you're making 3D animation, use a source that records 3D. Webcams are bad.
Yea, but what if a program could use the webcam and recognize colors ^_^ that would be awesome. But yea I know what you mean by the 3d part. But sex is pretty linear, so if you do a side fucking, then you could juts do back and forth, but I woudn't even go that far I guess. I'd probably use motion capture for something more complex like parkour.
That's not how it works. I've pretty much mastered IPI Soft and getting motion capture into SFM, however I'm not doing that for raunchy stuff... that would just be weird, haha.
Thu, 18 Jul 2013 21:30:07

DoomPatrol85

"vaako" said ...
That's not how it works. I've pretty much mastered IPI Soft and getting motion capture into SFM, however I'm not doing that for raunchy stuff... that would just be weird, haha.
Wouldn't be raunchy it would be comedy gold with some sluts.