DigitalEro Offline

How do I make a map for sfm?

Sat, 20 Jul 2013 19:10:22

DoomPatrol85

Cause I got a ton of textures and props from Mass Effect that are working on SFM and I figure what not use them to make a map. So can someone tell me how to do this?
Sat, 20 Jul 2013 19:20:49

Lumbo

If you mean something like scenebuilding, then i suggest downloading the map huge_void, downloading a few ground props and skyboxes and then create your own scene and lighting. The props for and maps can be found on SFMBox.com . If you mean something more like a map from scratch, then the only thing I know is that you definitely need to have HDR on the map.
Sat, 20 Jul 2013 20:02:41

DoomPatrol85

If you read the post I am looking to make it out of scratch and I already figured it need HDR in it.
Sat, 20 Jul 2013 20:37:10

Ganonmaster

The Source engine is a bitch to build maps for compared to more recent engines like Unreal 3 or Unity. SFM maps are simpler than maps for other Valve games because you don't need to implement any game logic. Start off by opening the Source Filmmaker SDK, and running the Hammer Editor. You can find a lot of info on how to use Hammer on the Valve Developer Wiki as well as practical information on Level design for the Source Engine. The program has quite the learning curve, so I wish you the best of luck. Let's just say that "adding HDR" will be the least of your problems.