DigitalEro Offline

Xnalara stuff that would be interesting to port on gmod

Sun, 27 Jan 2013 14:59:13

Anonymous

Pole Dance Dead or Alive Xtreme 2 ***Download*** Gymn Stage Dead or Alive 5 ***Download*** OPERATION RACCOON CITY PATH TO BIRKIN LABS ***Download*** BEDROOM ***Download*** BAR AND LIBRARY ***Download*** DNF ROOM ***Download*** FULL RESTAURANT ***Download***
Sun, 27 Jan 2013 21:32:52

James

That bedroom looks very nice and useful ;)
Tue, 29 Jan 2013 08:29:45

plasmid

I know this isnt XNAlara but http://www.mediafire.com/?63xanyxh5j5cx I ripped all the environments from umbrella chronicles, some good stuff in there.
Tue, 29 Jan 2013 14:34:28

TooL

All of it! ALLLLLL OF IT!! Srsly tho, great stuff here. People focus too much on the actors and not the stage! :lol:
Tue, 29 Jan 2013 16:21:44

HuggyBear

Definitely support any of these maps. They look great already with XNALara's flat lighting, imagine how awesome they'd look in gmod/sfm!
Tue, 29 Jan 2013 17:08:54

Anonymous

"plasmid" said ...
I know this isnt XNAlara but http://www.mediafire.com/?63xanyxh5j5cx I ripped all the environments from umbrella chronicles, some good stuff in there.
Wow really? Do you have some screens?
Sun, 03 Feb 2013 07:30:01

Vitezislav

These would be some awesome maps.
Mon, 04 Feb 2013 08:08:51

dot7z

OPERATION RACCOON CITY PATH TO BIRKIN LABS ***Download***
I ported over the couch from this map if anyone wants it (Alyx is in the picture to show that it's to scale, not as an example of my posing :P). Download it here.
Mon, 04 Feb 2013 08:48:02

Rastifan

Couch looks very nice. Thanks :mrgreen:
Wed, 06 Feb 2013 08:18:31

plasmid

"Evil-Ash" said ...
"plasmid" said ...
I know this isnt XNAlara but http://www.mediafire.com/?63xanyxh5j5cx I ripped all the environments from umbrella chronicles, some good stuff in there.
Wow really? Do you have some screens?
ah I didnt actually my MF account went.. away now so hopefully you where able to get them, but they are the stages from umbrella chronicles, and they were detailed pretty good for a wii game.
Wed, 06 Feb 2013 08:42:13

dot7z

I also ported over the chair from the bedroom set. The material could probably use some work to be honest, but the model is right out of the map. (again, posing not representative of my ability, just showing scale) Download it here Any other things from these maps anyone wants?
Sun, 17 Feb 2013 14:37:05

mariokart64n

theres been alot of XPS models lately... which is a deviant of xnalara. I've added scanning features to my original xnalara import script. however need people to test it http://pastebin.com/0fvCYKwX
Sun, 17 Feb 2013 18:25:51

FigureSculptor

"mariokart64n" said ...
theres been alot of XPS models lately... which is a deviant of xnalara. I've added scanning features to my original xnalara import script. however need people to test it http://pastebin.com/0fvCYKwX
I'm not a 3DS Max user, so I can't help here, sorry. But, two things: 1) I feel like I've been finding your models for years around the intertubes, and they're awesome, so wanted to say thanks. 2) I wanted to see how you feel about me porting parts of your script? I wrote (and sometimes update) a blender 2.5+ import script for XNA/XPS. It's in desperate need of updating for XPS. I'd like to use your script as reference for updating mine, but wanted to make sure you were okay with me doing that. Thanks!
Sun, 17 Feb 2013 21:17:54

mariokart64n

my script does not support XPS
Fri, 22 Mar 2013 05:45:53

Trespasser

Fri, 22 Mar 2013 10:50:58

Ba4ka

I've been wondering this for a while now, how hard is it to port to SFM compared to Gmod? It's rare to find SFM exclusive models, most come form the Gmod scene, surely i can't be the only one who has given up Gmod in favor for SFM for animation and posing. Thus, i'm curious, if it is easier one would think you could settle for just SFM, especially when it comes to models like the ones on this forum. The worst scenario would be crippled models because it had to comply to the Gmod standard, models with a lot of bones comes to mind.
Fri, 22 Mar 2013 11:14:56

Ganonmaster

"Ba4ka" said ...
I've been wondering this for a while now, how hard is it to port to SFM compared to Gmod? It's rare to find SFM exclusive models, most come form the Gmod scene, surely i can't be the only one who has given up Gmod in favor for SFM for animation and posing.
For me SFM requires less work. Mind you, the process is mostly the same due to both programs using the Source engine. But if I were to port a model to Gmod, I'd have to make a ragdoll/physics model in addition to all the stuff I need to do to get it working in SFM. It's a little extra work for a feature I'm probably never going to use or support. They might work in Garry's mod without the physics model, but honestly I can't be arsed to check. Some modelers will go that extra mile to make a perfect model, but I only make what I need. The reason why most of these models come from Garry's mod is due to Source Filmmaker being a rather new program. Over the years, a lot of people have gotten used to creating models for, or posing in Garry's mod. It has been a breeding ground for user created content since 2006. You're surprised it has such a back catalogue of models?
"Ba4ka" said ...
The worst scenario would be crippled models because it had to comply to the Gmod standard, models with a lot of bones comes to mind.
Models for Gmod and SFM are mostly interchangeable, so there's no real chance of that happening.