DigitalEro Offline

How to edit the size of the body parts ?

Tue, 30 Jul 2013 23:59:41

rept

May I know how to edit the size of the body parts, like making the size of the head bigger, or even edit the size of one's booty ? And also I never do modelling before. Thanks. :roll:
Wed, 13 Nov 2013 04:38:28

rept

Anyone can answer me ?
Wed, 13 Nov 2013 04:43:40

Ganonmaster

You didn't word your question very well. Are you using Source Filmmaker, Garry's mod, or is this question related to Blender or 3ds Max?
Wed, 13 Nov 2013 10:42:50

rept

"Ganonmaster" said ...
You didn't word your question very well. Are you using Source Filmmaker, Garry's mod, or is this question related to Blender or 3ds Max?
I'm using Source Filmmaker. Does this require tools outside SFM like Blender or 3DS Max ? If so, how to do it ?
Wed, 13 Nov 2013 15:46:39

Ganonmaster

SFM doesn't allow you to scale models or parts of models. You have to decompile the model, change the scale and compile it again.
Thu, 14 Nov 2013 00:51:41

rept

"Ganonmaster" said ...
SFM doesn't allow you to scale models or parts of models. You have to decompile the model, change the scale and compile it again.
I know that, but what about specific bodyparts ? Like I only want the head to be scaled but leave the rest as original size. How to do it ?
Thu, 14 Nov 2013 01:00:49

yagskie

"rept" said ...
"Ganonmaster" said ...
SFM doesn't allow you to scale models or parts of models. You have to decompile the model, change the scale and compile it again.
I know that, but what about specific bodyparts ? Like I only want the head to be scaled but leave the rest as original size. How to do it ?
As Ganon stated, you can't, same goes for bodyparts. If you want to scale it,You need to decompile it first then edit them on a different app, and recompile it again for SFM, SFM is only for pose/animation
Thu, 14 Nov 2013 11:14:38

rept

"yagskie" said ...
"rept" said ...
"Ganonmaster" said ...
SFM doesn't allow you to scale models or parts of models. You have to decompile the model, change the scale and compile it again.
I know that, but what about specific bodyparts ? Like I only want the head to be scaled but leave the rest as original size. How to do it ?
As Ganon stated, you can't, same goes for bodyparts. If you want to scale it,You need to decompile it first then edit them on a different app, and recompile it again for SFM, SFM is only for pose/animation
I mean I know scaling stuff is done outside SFM. What if I want to scale ONLY the head and leave the size of others untouched. Isn't it possible ? Talking about before recompiling the model.
Thu, 14 Nov 2013 11:47:31

yagskie

I mean I know scaling stuff is done outside SFM. What if I want to scale ONLY the head and leave the size of others untouched. Isn't it possible ? Talking about before recompiling the model.
There's no such thing as "Scaling" in SFM. You "CANT SCALE" part of any model's head,hands,feet,nose,ears, torso,left finger, right scrotum, right toenails, left booger, left smegma, right earwax, bottom middle right nose hair, upper right tooth cavity, phlegm, upper right sweat, upper middle hair strand, upper left heart, left ventricle, appendix, liver, right lung, left brain, left kidney, spinal chord, or any bodypart or whatsoever except posing or adding its own bodyparts. As I've stated from my previous post, the application is only good for model posing/animation PERIOD... Unless the model itself has built in flexes to scale or transform like Lordaardvark's "Collar_belt" model
Thu, 14 Nov 2013 16:58:16

rept

"yagskie" said ...
I mean I know scaling stuff is done outside SFM. What if I want to scale ONLY the head and leave the size of others untouched. Isn't it possible ? Talking about before recompiling the model.
There's no such thing as "Scaling" in SFM. You "CANT SCALE" part of any model's head,hands,feet,nose,ears, torso,left finger, right scrotum, right toenails, left booger, left smegma, right earwax, bottom middle right nose hair, upper right tooth cavity, phlegm, upper right sweat, upper middle hair strand, upper left heart, left ventricle, appendix, liver, right lung, left brain, left kidney, spinal chord, or any bodypart or whatsoever except posing or adding its own bodyparts. As I've stated from my previous post, the application is only good for model posing/animation PERIOD... Unless the model itself has built in flexes to scale or transform like Lordaardvark's "Collar_belt" model
You don't have to be rude to me, plus I'm talking about recompiling, .QC, $scale in case you missed what I've stated in the previous post. $scale command will affect anything below the code in the .QC My question is how to scale specific bodyparts, like I want to scale the head, as in, stopping the $scale command on a certain line so other bodyparts won't get scaled.
Thu, 14 Nov 2013 17:08:53

Ganonmaster

"rept" said ...
You don't have to be rude to me, plus I'm talking about recompiling, .QC, $scale in case you missed what I've stated in the previous post. $scale command will affect anything below the code in the .QC My question is how to scale specific bodyparts, like I want to scale the head, as in, stopping the $scale command on a certain line so other bodyparts won't get scaled.
He's not being rude and we've been very clear. As we've stated in the last few posts, if you want to scale a bodypart (only the head for example) you cannot do it with the $scale command. You have to import your model into a different program like 3ds Max or Blender and scale it there.
Thu, 14 Nov 2013 17:17:01

HuggyBear

"rept" said ...
You don't have to be rude to me, plus I'm talking about recompiling, .QC, $scale in case you missed what I've stated in the previous post. $scale command will affect anything below the code in the .QC My question is how to scale specific bodyparts, like I want to scale the head, as in, stopping the $scale command on a certain line so other bodyparts won't get scaled.
I don't think yangskie was being particularly rude, just frustrated with your inability to accept an answer to an inelegant question. Now in response to your more specific question: No, scale will not work in this case without seriously borking the skeleton. What you want to do is decompile the model (or better yet, request its source files from its creator), load it up in 3DSMax or Blender and manual adjust the size the body part you want to edit.
Fri, 15 Nov 2013 14:18:07

rept

"HuggyBear" said ...
"rept" said ...
You don't have to be rude to me, plus I'm talking about recompiling, .QC, $scale in case you missed what I've stated in the previous post. $scale command will affect anything below the code in the .QC What you want to do is decompile the model (or better yet, request its source files from its creator), load it up in 3DSMax or Blender and manual adjust the size the body part you want to edit.
Is there a tutorial for adjusting the size in Blender or 3DS Max around here ?
Fri, 27 Dec 2013 11:40:28

Rikolo

It is possible now ! http://store.steampowered.com/news/12125/
transforms can now have (uniform) scale, and you can add an animatable scale control to models and bones in the animationset editor
how exactly to do it ? http://steamcommunity.com/app/1840/disc ... ideModal=1
1. Right click the model/bone of the model in your Animation Set editor. 2. Go to Utilities -> Add Scale Control to Models 3. You should see a slider of the model that called "rootTransform_scale" 4. Default is set to 0.1. 0.2 will scale the model to 2 times (8x larger due to 3D), 0.3 scales the model to 3 times, etc. Works with props, ragdolls, and doesn't interfere with flexes and eye controls. Enjoy :D.
Worked for me.