DigitalEro Offline

Eyes won't shut completely in 60 fps rendering. HELP!

Thu, 08 Aug 2013 15:42:16

Eddy

Hi there! I got a little problem here and it's a pain in the ass! Because I want to render my new video in 60 frames per second but the problem is that the model's eyes won't shut. This only occurs when I render in 60 fps and it works perfectly in 30 fps. You may ask yourself: ''Then render the video in 30 fps?'', the problem with 30 fps is that the jigglebones in Elizabeth's breast will flip out. Any suggestions? :( Here's a picture I took of the problem:
Thu, 08 Aug 2013 17:13:32

Selph80

"Eddy" said ...
Hi there! I got a little problem here and it's a pain in the ass! Because I want to render my new video in 60 frames per second but the problem is that the model's eyes won't shut. This only occurs when I render in 60 fps and it works perfectly in 30 fps. You may ask yourself: ''Then render the video in 30 fps?'', the problem with 30 fps is that the jigglebones in Elizabeth's breast will flip out. Any suggestions? :( Here's a picture I took of the problem:
Now I've not run into this issue myself (I don't make animations that often and especially not in 60fps), but have you looked at the graph for the eyelid flexes in the graph editor? Sometimes when I animated a bone or flex it would spaz out near a keyframe (identified as a jerky motion in the graph). If this is the case, you could fix it by setting the movement to and from that keyframe as linear.
Mon, 02 Sep 2013 18:59:43

Josh707

"Eddy" said ...
-snip- The problem with 30 fps is that the jigglebones in Elizabeth's breast will flip out. -snip-
I'm not too sure as I started using SFM yesterday, but you can bake procedural bones after finishing your shots to have them behave normally regardless of the render speed, I had Lara's tits shaking about wildly and after baking procedural bones they moved perfectly. Right click model in the animation window, Utilities -> Bake procedural bones. Apparently this is also for manually editing jigglebones as well, but I have yet to try anything like that, I'd backup your project before you even try this though.