DigitalEro Offline

Envelope problem in 3DS Max

Tue, 29 Jan 2013 13:54:27

Undyingbroccoli

I am a noob. It's confirmed. Can someone explain to me how, or why my envelopes in 3DS Max doesn't "fade" out, and making all the vertices I am trying to bind to the mesh to, red, resulting in a choppy ragdoll :(? Thanks in advance :)! EDIT: Nevermind, figured it out.
Wed, 30 Jan 2013 17:42:24

LordAardvark

I wish people would post their solutions when they solve their own problems, so others with similar problems can see the fix. At any rate, I'll post some possible fixes here, for others who happen to have the same question and come here. The problem is it seems you're manually selecting vertices, and using the Weight control to manually set the weight. I recommend, if going that route, to also select a few vertices beyond (using the "Grow" control in the same section where you toggle "Select Vertices"), and pressing the "Blend" button a few times. Alternately, you can use the Paint Weights control. It gives you a lot less control, but it allows for a lot easier and fasting application of envelope weights, which is great for just cranking out a rough rig, to be fine-tuned later.
Thu, 31 Jan 2013 14:06:14

Undyingbroccoli

In the end, it wasn't even a "problem", if you do know how envelopes works it wouldn't have mattered, just needed to look on a few tutorials. I can post my solution anyway =). My problem was that when I used envelopes, some of them weren't overlapping where they should've been. Meaning that each bone had 100% control over each area of vertices the envelope was assigned to, meaning that when you adjusted the for example the upperbody, the vertices on the lower didn't follow the movement, resulting in a very choppy looking model. Similar to a rubics cube, when you rotates the upper part =P. Thanks for replying to my post anyways =)