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Duplicating a model with a different model name?

Wed, 21 Aug 2013 11:41:59

kp0988

This is something I'd like to do, but can't seem to get it to work. Basically, I'm trying to take an existing model, and make a copy of it, but with a different model name, so that I could use a re-skin with it, while keeping the original model how it is. I've tried decompiling the model, and changing the model name and materials location in the qc file, and recompiling it, but it doesn't work. Both models end up pulling from the same materials location, or the new model just doesn't work. Is there something more I'd have to dig into, like Blender related stuff, of is it just not possible to do this? Thanks.
Wed, 21 Aug 2013 14:13:31

Selph80

"kp0988" said ...
This is something I'd like to do, but can't seem to get it to work. Basically, I'm trying to take an existing model, and make a copy of it, but with a different model name, so that I could use a re-skin with it, while keeping the original model how it is. I've tried decompiling the model, and changing the model name and materials location in the qc file, and recompiling it, but it doesn't work. Both models end up pulling from the same materials location, or the new model just doesn't work. Is there something more I'd have to dig into, like Blender related stuff, of is it just not possible to do this? Thanks.
I think that should work actually, weird that it doesn't. You could try the more commonly used way to add skins though which is explained here: https://developer.valvesoftware.com/wiki/$texturegroup You add those lines to the qc file and you can just switch between the skins om the same model within SFM.
Wed, 21 Aug 2013 18:45:42

kp0988

"Selph80" said ...
I think that should work actually, weird that it doesn't. You could try the more commonly used way to add skins though which is explained here: https://developer.valvesoftware.com/wiki/$texturegroup You add those lines to the qc file and you can just switch between the skins om the same model within SFM.
Thanks, I didn't know that was a thing, so I'll have to give it shot later in the week. Edit: It did work, but I have to tweak the file names to get it 100 percent. Thanks, Selph.