DigitalEro Offline

Wed, 28 Aug 2013 15:34:56

Mikey

Hello. I've got a question about reskinning and compilling models. Some of my models use the same texture. And I'd like to reskin one of them. I cannot override the texture material because the all will be changed. So, how? Using modelling programs? I tried this in Milkshape 3D. First, I decompiled the model I want to reskin and imported .smd to the program. I went to the Group tab and marked the textured region. Then I saw (In Materials tab) that all the materials have .bmp formats so I exported my material from VTFEdit and converted it to .bmp. Then I deleted basic texture and pasted my own one. After that I exported model back to smd. Will it work? Do I have to change something else in the program instead of just texture? Now compilling time. I've got StudioCompiler. But I have no idea how I should set everything (Reference SMD? Collission SMD? etc.) Here's my big request: save me. Tell me everything You know. I would be very glad if someone can tell me this in simple language, because I'm completely green. Thanks in advance!
Thu, 29 Aug 2013 09:38:40

pepsiguy_2

"Mikey" said ...
Hello. I've got a question about reskinning and compilling models. Some of my models use the same texture. And I'd like to reskin one of them. I cannot override the texture material because the all will be changed. So, how? Using modelling programs? I tried this in Milkshape 3D. First, I decompiled the model I want to reskin and imported .smd to the program. I went to the Group tab and marked the textured region. Then I saw (In Materials tab) that all the materials have .bmp formats so I exported my material from VTFEdit and converted it to .bmp. Then I deleted basic texture and pasted my own one. After that I exported model back to smd. Will it work? Do I have to change something else in the program instead of just texture? Now compilling time. I've got StudioCompiler. But I have no idea how I should set everything (Reference SMD? Collission SMD? etc.) Here's my big request: save me. Tell me everything You know. I would be very glad if someone can tell me this in simple language, because I'm completely green. Thanks in advance!
You're close but far too off track. 1) SFM models don't read textures off of whatever you put on the model. It reads a text-based VMT file, which in turn, indentifies a VTF file, which is the image itself (and format that Source reads) 2) To compile a model, you'll need to write a QC file. Those are pretty simple. To do what you want, I'd recommend 3DS Max since it's easy, but take a look at this tutorial and completely disregard the parts about XNALara. It's how I started porting my own gamerips to SFM and it's been working perfect since. <!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=31&t=602">viewtopic.php?f=31&t=602</a><!-- l -->
Thu, 29 Aug 2013 14:50:01

Mikey

Thank You for Your answer but I need a Garry's Mod tutorial. :/ I've got too weak PC to handle SFM good. When I'm recording something I have ~ 15 FPS. So, I need to know how make .qc file for Gmod. Maybe there's a template somewhere?