If you right-click on the model in the animation set editor and go to utilities > bake procedural bones you can manipulate them manually.
Tue, 03 Sep 2013 20:04:06
So I've been having fun with jigglebones on breasts and ass cheeks, and want to me able to manipulate them.
I've seen people post .gifs and such of jiggleboned asses/breasts being spanked/squeezed and deforming properly, is there a way to manipulate them? I was thinking just a blank mesh/no model but with a collision mesh, but I just don't know.
Wed, 04 Sep 2013 01:04:06
Oh okay, I thought that did something different, I always just baked them after finishing a scene because I thought it precomputes the stuff before it renders, 'cause it always shook like crazy before (maybe it does both?). Anyways, thanks! :-P