DigitalEro Offline

[SFM] Jigglebones and collision?

Wed, 04 Sep 2013 00:11:42

KaylaN

If you right-click on the model in the animation set editor and go to utilities > bake procedural bones you can manipulate them manually.
Tue, 03 Sep 2013 20:04:06

Josh707

So I've been having fun with jigglebones on breasts and ass cheeks, and want to me able to manipulate them. I've seen people post .gifs and such of jiggleboned asses/breasts being spanked/squeezed and deforming properly, is there a way to manipulate them? I was thinking just a blank mesh/no model but with a collision mesh, but I just don't know.
Wed, 04 Sep 2013 01:04:06

Josh707

Oh okay, I thought that did something different, I always just baked them after finishing a scene because I thought it precomputes the stuff before it renders, 'cause it always shook like crazy before (maybe it does both?). Anyways, thanks! :-P