DigitalEro Offline

Hellfire - SFM Compilation

Wed, 25 Sep 2013 09:00:45

hellfire

I don't have much free time, but i'll try to keep this thread updated with new content. You can also check out my tumblr page, if you prefer it more. My Animations: First animation (Dianna Allers) Fixed Fixed as much as I could, even tried animating the breasts manually but they came out the same. DOA5 Mila POV Animation looks a lot better imo. But the boobs were a lot harder to animate in this one (still have to fix it). Also, something wrong with the background lights (if anyone has any idea on how to fix it, feel free to tell me).
Wed, 25 Sep 2013 15:51:45

Bilge Rat 16

That's actually pretty nice despite Allers. I like the lighting and camera. Nice sense of perspective too.
"hellfire" said ...
Still trying to improve overall animation, looks a bit stiff.
Nah it's fine, only the loop transition is a bit rough. If you're using the graph editor you simply have to smooth the curves near the last and first frames. You may also try to animate the breasts manually and give the nipples a more circular motion, I think it would make everything look more natural. Right click on the animation set -> bake procedural bones and the breast controls should show up in the unknown tab (beware this completely disables all jigglebones on the model).
"hellfire" said ...
Also the right shoulder is messed up, I don't know how to fix that.
This happens when the IK rig - for reasons I don't yet understand - can't cope with a particular bone position. If you feel very patient you could disable the IK controls for the right arm (either with a custom IK rig or by disabling the sliders in the arms tab) and animate the bones in FK mode, but it's quite a tedious job. Otherwise just move the hand until you find a position that doesn't make the shoulder go FUBAR.
Mon, 07 Oct 2013 05:42:14

TDream

More Mila :twisted:
Mon, 07 Oct 2013 10:45:22

kp0988

"hellfire" said ...
Also, something wrong with the background lights (if anyone has any idea on how to fix it, feel free to tell me).
In SFM, that's usually caused by Volumetric Lights. It just does a weird thing with them at the start of an animation. Only real way to stop that, is to not use them, unfortunately. Both look pretty good. the basic motions move well, and the POV is nice. I'd start trying to do some longer loops, that makes the loop transition easy to compensate for. Plus, it gives you more room to work one the micro-movements, things like face twitches, blinking, and the such.
Mon, 07 Oct 2013 14:35:15

DemonicLemon

"kp0988" said ...
In SFM, that's usually caused by Volumetric Lights. It just does a weird thing with them at the start of an animation. Only real way to stop that, is to not use them, unfortunately.
Though because volumetric lights are sexy, you should actually double the length of the animation by repeating it in the graph editor, and rendering just a bit after the first one ends. Then in your animation editor outside of SFM, just cut off the broken lights and any redundant frames.
Mon, 07 Oct 2013 15:35:37

kp0988

"DemonicLemon" said ...
"kp0988" said ...
In SFM, that's usually caused by Volumetric Lights. It just does a weird thing with them at the start of an animation. Only real way to stop that, is to not use them, unfortunately.
Though because volumetric lights are sexy, you should actually double the length of the animation by repeating it in the graph editor, and rendering just a bit after the first one ends. Then in your animation editor outside of SFM, just cut off the broken lights and any redundant frames.
Ah, that would work. :| Now, I feel dumb for not really thinking about putting that together.
Tue, 08 Oct 2013 21:26:23

hellfire

"DemonicLemon" said ...
"kp0988" said ...
In SFM, that's usually caused by Volumetric Lights. It just does a weird thing with them at the start of an animation. Only real way to stop that, is to not use them, unfortunately.
Though because volumetric lights are sexy, you should actually double the length of the animation by repeating it in the graph editor, and rendering just a bit after the first one ends. Then in your animation editor outside of SFM, just cut off the broken lights and any redundant frames.
I was actually thinking that, but I wouldn't know where to start. Also, I have a problem posting longer animation gif thumbnails on tumblr (Can't seem to get size below 1mb). I've been making a few other POV animations, but have yet to release. They look alright, but I feel like I shouldn't post it unless they are improved. For example, I redid the one with Diana Allers, but changed the location and replaced her with Miranda. I was able to get much better lighting and smoother more realistic movements. I might post that up soon.
Mon, 21 Oct 2013 20:03:42

anorexianevrosa

You and the Creator (LordAardvark) should add a falt Normal Map to her neck because her neck is not like the nude body's neck... BUT, This is my suggestion!
Wed, 12 Feb 2014 09:37:10

hypnolem

"hellfire" said ...
I don't have much free time, but i'll try to keep this thread updated with new content. You can also check out my tumblr page, if you prefer it more. My Animations: First animation (Dianna Allers) Fixed Fixed as much as I could, even tried animating the breasts manually but they came out the same. DOA5 Mila POV Animation looks a lot better imo. But the boobs were a lot harder to animate in this one (still have to fix it). Also, something wrong with the background lights (if anyone has any idea on how to fix it, feel free to tell me).
Mila animation looks perfectly fine to me! keep it up
Sun, 20 Apr 2014 06:52:05

ankka

i have to say thank you for these.