DigitalEro Offline

The Frankenstein complexe : how to?

Fri, 04 Oct 2013 10:52:02

Soloid

Hi there, I started making SFM stuff recently, a few animations, etc, but something crossed my mind. I was wondering how Fugtrup could have realised this : http://24.media.tumblr.com/b1dcb81e094c6e992102e3bfb41c1516/tumblr_mrdrhfA4xz1rlusxso1_500.gif and this : http://24.media.tumblr.com/d79b924967782f6bdcbc3cde8c48e43c/tumblr_mraa59hvcd1rlusxso1_r1_500.gif How did he do to make the lower body nude? As it's impossible, as far as I know, to hide or detach body parts, the only thing I could think about is to rotate everything and make it move inside the body to hide it. BUT. This just doesn't work. I tried it, and hiding two legs with foot is just impossible in such a tiny body. Plus, her skirt glitches a lot. But that doesn't solve the problem either : this way you should have to hide the complete upper part of another nude model. So, I don't know how to do the trick. Any ideas? Thanks!
Fri, 04 Oct 2013 12:05:23

Ganonmaster

I'm pretty sure he hid those body parts somewhere. The don't have to fit inside the body, they just need to be off screen. Did you ask him?
Fri, 04 Oct 2013 15:30:56

Soloid

Yes, I asked him. No answer yet. I know the parts don't need to be inside the body, but I really wonder how the Deathtrap gif works. As the skirt is attached to the body, there should be parts of it visible. But there's not. And if the legs come from another model, where does the upper body go?! Maybe it's just it, but if it is, it's seriously well done.
Fri, 04 Oct 2013 16:12:13

Ganonmaster

Note that the images have really dark, pitch black backgrounds and that the characters on the other hand are really well lit. You can play with the lighting in SFM to make sure that only the parts you want to have lit are visible. Also note that the places where the models intersect are being covered up with hands or hidden using perspective. I'd say it's doable. I'm pretty sure Fugtrup also knows how to get around certain challenges with materials and textures. Maybe he did some touching up or doctored it using Photoshop? Or just a model edit in 3ds max? I know for a fact that Huggybear combines LordAardvark's Liara model's head and my Samara model's body for his poses and enhances the stills using Photoshop.(or the GIMP?) For animation, Vaako utilizes After Effects to composite multiple renders on top of each other. So there are multiple ways to get the result you want, but it takes some ingenuity.
Fri, 04 Oct 2013 16:46:18

kp0988

I can note that model swapping in SFM is fairly easy. To summarize, all you have to do is is lock the models together, and move the parts you don't want to an impossible place in the map, thus rendering it invisible. I could tell you how I do if you want to PM me. It's not the greatest way, but it would be a start if your using SFM that is.
"Soloid" said ...
Yes, I asked him. No answer yet..
I wouldn't wait for an answer from him, just to note that as well...
Fri, 04 Oct 2013 16:50:08

Vitezislav

At the looks of it Fugtrup uses the nude Miranda model for the nude part. You can actually remove bones in SFM, turning parts of the model invisible. This however might collapse the model, so you can't remove all bones. Parts that remain you can hide behind the models, it's not difficult.
Fri, 04 Oct 2013 17:01:06

Soloid

"kp0988" said ...
I can note that model swapping in SFM is fairly easy. To summarize, all you have to do is is lock the models together, and move the parts you don't want to an impossible place in the map, thus rendering it invisible.
Thank you. As I said, I already tried it, and the real problem is her skirt. It just keep being attached to her pelvis, so it streches out all the polygons, and make it clearly visible.
"Vitezislav" said ...
At the looks of it Fugtrup uses the nude Miranda model for the nude part. You can actually remove bones in SFM, turning parts of the model invisible.
Oh? How can you remove bones? I mean, without decompiling and recompiling stuff :D I regret there is no feature like this in sfm, it could also help for non-x content to create more things.
Fri, 04 Oct 2013 17:13:51

Ganonmaster

"Soloid" said ...
"Vitezislav" said ...
At the looks of it Fugtrup uses the nude Miranda model for the nude part. You can actually remove bones in SFM, turning parts of the model invisible.
Oh? How can you remove bones? I mean, without decompiling and recompiling stuff :D I regret there is no feature like this in sfm, it could also help for non-x content to create more things.
I'm guessing you'll get pretty far by viewing your model in the element viewer.
Fri, 04 Oct 2013 17:14:04

kp0988

"Soloid" said ...
"Vitezislav" said ...
At the looks of it Fugtrup uses the nude Miranda model for the nude part. You can actually remove bones in SFM, turning parts of the model invisible.
Oh? How can you remove bones? I mean, without decompiling and recompiling stuff :D I regret there is no feature like this in sfm, it could also help for non-x content to create more things.
The way I learned it for SFM: So, if you want a pants-less model, just lock the nude model's spine to the clothed models spine, and remove the parts of the models you don't want. It's hard to explain with words, so you'd just have to experiment with it. Hope that helps in some way.
Mon, 07 Oct 2013 09:20:32

Soloid

"kp0988" said ...
"Soloid" said ...
"Vitezislav" said ...
At the looks of it Fugtrup uses the nude Miranda model for the nude part. You can actually remove bones in SFM, turning parts of the model invisible.
Oh? How can you remove bones? I mean, without decompiling and recompiling stuff :D I regret there is no feature like this in sfm, it could also help for non-x content to create more things.
The way I learned it for SFM: So, if you want a pants-less model, just lock the nude model's spine to the clothed models spine, and remove the parts of the models you don't want. It's hard to explain with words, so you'd just have to experiment with it. Hope that helps in some way.
Hey, that worked great! Indeed, the body part was removed. BUT. :D The viewport becomes full white in the work camera mode. Is this normal? Edit : I'll just use a camera, don't worry. Thank you very much, it works like a charm!