DigitalEro Offline

DigitalEro: The Game! Discussion

Thu, 17 Oct 2013 11:03:37

giantkrill

I've been trying to get this idea off the ground for ages, felt like trying an official thread again to help fan the flames a bit more and get some attention. The Story:
You are Dean, an ordinary 18-21 year old guy who's a huge fan of DigitalEro, which in this world is an established Entertainment Company with corporate headquarters and their now infamous, newly opened Clubhouse nearby. One night, you decide to try sneaking into the clubhouse to try to sneak a peek at some of the ladies in action. You end up getting caught by the DE poster-girl Sandra the Daywalker, who mistakes you for a customer and gives you one wild night. Upon losing your virginity to her, she accidentley transfers some of her erotic power to you. Afterwards, you finally tell her that you're not a customer, but instead of tossing you out, she's actually grown rather fond of you, and wants to keep you around. So she convinces DE corporate to give you a job at the clubhouse doing menial tasks. Upon starting work at DE, though, you learn that the company has hit some hard times-building the clubhouse was expensive, and there isn't much left to finance the other goals DE had, such as securing the funds for the building of a DE island spa and resort. They also are in need of fresh new girls to help bring in new customers. Because of your newfound sexual powers and confidence given to you by Sandra, you make a promise to her to help improve the company. Sandra sends you to the corporate headquarters to look up the various needs of the company. Here, you'll find the various goals needed to help DE get to the top! From here on you'll go on various missions to secure funds and attract new girls to DE, which will all end up with you bedding tons of gorgeous women from across the multiverse! Help Zoey to the safehouse and learn a brand new definition for "safe sex"! Help bikini-clad ladies out of their swimwear at the island resort! Travel to the fantasy world that Sandra comes from and learn endurance-enhancing spells from Lilith and her partners! Meet hot alien chicks and have a close encounter of the erotic kind! It's hard work, but you're just the guy to do it!
Discussions have led to the game being best suited as a point-and-click adventure style game, with interactive sex scenes animated in SFM. Recently I was pondering the idea of abandoning the Dean character, since it would involve actually having someone model an original character, and character releases come very far and few in between lately. (It kinda sucks that we have so many original DE girls, but no original DE guy!) If it does come to that though, I decided that Ellis would serve as a replacement character, seeing as that there are already several models of him available in SFM and Gmod. Thoughts? Ideas? Skills to contribute to the cause? talk about it here!
Thu, 17 Oct 2013 11:22:32

Ganonmaster

So....what's stopping you?
Thu, 17 Oct 2013 21:25:31

giantkrill

"Ganonmaster" said ...
So....what's stopping you?
Because I don't know a thing about making stuff for Gmod or SFM, lol. I'm just the writer.
Thu, 17 Oct 2013 21:35:06

kp0988

"giantkrill" said ...
Thoughts? Ideas? Skills to contribute to the cause? talk about it here!
Not sure if my skills would be up to snuff, but I'd be willing to toss my hat into fray.
Thu, 17 Oct 2013 21:44:02

giantkrill

"kp0988" said ...
"giantkrill" said ...
Thoughts? Ideas? Skills to contribute to the cause? talk about it here!
Not sure if my skills would be up to snuff, but I'd be willing to toss my hat into fray.
Thanks for the support! Also, what do you guys think about using this engine I found for the game? I think we can use screenshots/renders to create the backgrounds and the sprites. http://www.adventuregamestudio.co.uk/
Fri, 18 Oct 2013 00:07:42

kp0988

"giantkrill" said ...
"kp0988" said ...
"giantkrill" said ...
Thoughts? Ideas? Skills to contribute to the cause? talk about it here!
Not sure if my skills would be up to snuff, but I'd be willing to toss my hat into fray.
Thanks for the support! Also, what do you guys think about using this engine I found for the game? I think we can use screenshots/renders to create the backgrounds and the sprites. http://www.adventuregamestudio.co.uk/
Looks like it'd be okay. That's probably not something I could jump on right now, but I could see about it.
Sat, 26 Oct 2013 22:27:30

giantkrill

I was thinking recently about how exactly the interactive sex scenes would work. While I'm not sure if we'll ever get to this point, I feel it's cool to at least discuss what we really wish we could do. The main complaint I see with erotic games is that there's usually not a lot of variety, and that it feels more like watching a regular video rather then a game. Some sex games even attempted to cram other types of gameplay into them, with some really poor results. (Once I saw an erotic game that was first person shooter where you rescue girls and then fuck them. And neither part of the gameplay was good.) Therefore, I think having a really in-depth "Sex system" with some actual challenge to it would be ideal. After all, this is supposed to be a game, not just an interactive movie. Idealistically, I'd our game's sex off the sex system used in the "Sexy Beach" series. In SB, you have these two meters at the bottom of the screen that show both your own and your lady-partner's excitement. The main goal was to have both of you cum at the same time, causing her level of attraction towards you to increase. Over time, the happier you make her, the more she opens up to a variety of wilder sexual encounters, to allowing you to cum multiple times in a single session, to being able to even have sex outdoors, and in broad daylight. The double meter actually gave the sex scenes a bit of challenge to them. Depending on your actions, (going harder or softer, the position, etc.) the meters would either rise faster or slower, or would even sometimes start dropping. Sometimes in order to get to cumming at the same time, you have to time your thrusts so that each meter would slowly reach the same level before reaching the top. On top of that, once the girl's meter approaches the halfway point, she changes her position slightly and her excitement meter starts to go up faster. You could even tease her a bit by letting her meter drop below halfway twice, and she'll go just so mad for your cock she'd take over and start moving her hips by herself, and won't let go until she cums. While I really like the system there, I think it could use more variety, specifically in the goal. How about throwing us a curve-ball every now and then, such as trying to make her cum faster, making her cum multiple times. Perhaps she wants to suck you off first before you fuck her ass, but only wants you to cum once, at the very end? Maybe she wants you to tease her for a straight minute? Or how about just completely covering her all over in cum? Going even further, the SB series only allowed for twosomes only. You couldn't have threesomes, or foursomes, or whatever. Think about the challenge of having to keep track of all three meters at once? Just throwing some ideas out there, what do you guys think?
Mon, 28 Oct 2013 02:02:38

Gilgamesh of Uruk

I've played SB3, the gameplay seemed very shallow and repetitive (although I do agree that most games do even worse). Given how much effort a system like that would take to implement, I think we could do much better with a different system. I for one think the best way to start would be with just a visual novel type game. Perhaps use Twine, if there's a good way to add images to it (which I'm sure there is). It wouldn't be the best gameplay, of course, but it's essential to start small. If we just try to dive into some massive game, we're setting it up for failure.
Mon, 28 Oct 2013 18:39:15

kp0988

"Gilgamesh of Uruk" said ...
I for one think the best way to start would be with just a visual novel type game. Perhaps use Twine, if there's a good way to add images to it (which I'm sure there is). It wouldn't be the best gameplay, of course, but it's essential to start small. If we just try to dive into some massive game, we're setting it up for failure.
Yea, Visual Novels are the easiest way for new people to get into game building. And there's already a large user-base of people who look for 18+ VN's. As for interactive sex scenes, you can always have the option of raising the girls' affection towards you, and then when you get to the sex scene you have to remember/ figure what sort of things she likes from your conversations with her. Does she like a lot of fore-play, or does she just want to jump right on you. Should you be aggressive or reserved, things like that. Software is kind of out of my domain, so I'd leave that to whomever knew what they were doing.
Thu, 31 Oct 2013 12:53:29

giantkrill

I posted a bit more on the story in the story thread, check it out. Given the skillset of the people interested, Interactive movies does seem like the best choice to go in. But, I still want there to be a sense of actual gameplay, with a bit of challenge. Also, the level of interaction I want for this game makes it more akin to a point-and-click. VNs will go on for awhile, focusing on telling the story, with choices popping up once in a great while, which leads to a bunch of branching paths. For this game I'd prefer the player to be making choices constantly, with one popping up at least every couple of seconds, forcing players to stay on their toes and think on the fly. The game will focus on figuring out which choices are the best in a given situation, through your interactions. Also, for the sake of simplicity, we will not have "branching paths", but instead one continuous story. Here's my my idea for the gameplay flow from a realistic standpoint: The game is laid out into chapters, with new ones being unlocked as you finish them. In each chapter, you are given a situation, and objectives (all of which involve sex, or require sex to get to!) to reach based around that situation, that are accomplished through interacting and making choices. Ultimately, each objective has two parts: Setup, and Sex. In Setup, you're basically making choices that determine who you're going to end up having sex with. You're choosing who to talk to, and what to say to them. Through these interactions you'll try to gleam as much information as possible on the girl's likes and dislikes, which will help you to make better choices during the sex phase. In sex, you've got to use what you learned earlier to satisfy the girl(s) you end up with as much as possible. There's a twist here, though: you only get a set amount of interactions you can use per chapter. (The explanation being that, according to Sandra, talking too much leads to awkwardness. This is also because it's for the best that the sex is reached quickly in order to keep the player's attention.) Don't worry, if you run out of interactions, you can replay the mission and try again! While you have a variety of choices available, each individual goal will have a different twist to them, such as: -Getting to sex with the fewest amount of interactions possible -Finding the combination of choices that leads to a threesome -Making as many good choices as possible -Having sex with all available girls in each mission -Performing a specific set of sexual actions etc. After you finish a chapter, you'll be given an "out of ten" grade depending on how many good choices you made. Getting a 10/10 unlocks a "Free-Fuck" mode where you can replay the specific sex scenes you saw during the chapter, but can now make whatever choice you want without consequence. By replaying chapters you can explore to find more possible sex scenes! I'll give a detailed gameplay example later, I have to write it out first...
Fri, 01 Nov 2013 23:27:25

Soulslayerzx

Why not use hammer?
Fri, 01 Nov 2013 23:44:44

giantkrill

"Soulslayerzx" said ...
Why not use hammer?
...because hammer is specifically for making maps for source engine games. It doesn't do anything else. Besides, none of us are really skilled enough/have the time or patience to to make a full fledged game in source.
Sat, 02 Nov 2013 05:58:43

Soulslayerzx

"giantkrill" said ...
"Soulslayerzx" said ...
Why not use hammer?
...because hammer is specifically for making maps for source engine games. It doesn't do anything else. Besides, none of us are really skilled enough/have the time or patience to to make a full fledged game in source.
I think it'd be the easiest option because they are all already in .mdl/.smd format and hammer can do many things. All source campaign games are done by trigger boxes or any functions like when the player touches an invisible box, sometihng happens that's why it's good for making scary mods or when you look at someone. It seems like a great pick for the game you're trying to make. I'm not sure if you're trying to make some meet n fuck game but I tried creating a mod with hamer several years ago, I couldn't get cutscenes to work, but I managed to get it raining when the player spawned, immobile, and then after several seconds of looking at someone you could get someone to shoot a target, etc. In fact, I wouldn't say it's just a map maker, but it's like the whole game creator because you create the story by making things happen. lol. Everything in the game happens in hammer, besides probably lipsynching and model creation. But trigger boxes seem to be a very viable attempt for this concept :DDD But if that's so then having the player spawn in a source map and then walking up to invisible trigger boxes of npcs would be a great idea for this game :D If anything, just need to know how to get custscens like the valve intro working in game :p
Sat, 02 Nov 2013 08:48:29

giantkrill

"Soulslayerzx" said ...
"giantkrill" said ...
"Soulslayerzx" said ...
Why not use hammer?
...because hammer is specifically for making maps for source engine games. It doesn't do anything else. Besides, none of us are really skilled enough/have the time or patience to to make a full fledged game in source.
I think it'd be the easiest option because they are all already in .mdl/.smd format and hammer can do many things. All source campaign games are done by trigger boxes or any functions like when the player touches an invisible box, sometihng happens that's why it's good for making scary mods or when you look at someone. It seems like a great pick for the game you're trying to make. I'm not sure if you're trying to make some meet n fuck game but I tried creating a mod with hamer several years ago, I couldn't get cutscenes to work, but I managed to get it raining when the player spawned, immobile, and then after several seconds of looking at someone you could get someone to shoot a target, etc. In fact, I wouldn't say it's just a map maker, but it's like the whole game creator because you create the story by making things happen. lol. Everything in the game happens in hammer, besides probably lipsynching and model creation. But trigger boxes seem to be a very viable attempt for this concept :DDD But if that's so then having the player spawn in a source map and then walking up to invisible trigger boxes of npcs would be a great idea for this game :D If anything, just need to know how to get custscens like the valve intro working in game :p
Even so, though, if we did go that route we'd need animators and modelers, etc. Also, since almost all of the characters involved in the project use custom skeletons, animating them would be very difficult. Also most of the game comes down to making choices, not running and jumping, so someone would need to make a brand new interface. It's a lot of work, man. As much as I'd love to see this as a realtime 3D game, I really don't see any of us having the time, knowledge, or patience for it. All we have at the moment is a bunch of people who can animate in SFM, and writers, that seems to lend more to an interactive movie type deal, unless SFM animations can be brought back into a mod, which I doubt. Sorry to be a stick in the ass, but I'm just worried about us getting too ambitious. What you're talking about reminds me of this project that was being worked on some years ago where a guy made a mod called the "HL2 Pussy Mod" where you could go to a house full of girls and have sex with Alyx. It was great, but unfinished, and as far as I can tell, is still unfinished. EDIT: Found the videos. The last mention he made of the project was over 3 years ago. [youtube:xj2sl6ax]MJDeEO7Htes[/youtube:xj2sl6ax] [youtube:xj2sl6ax]COc0PgJvxX4[/youtube:xj2sl6ax] EDIT: Okay, come to think of it, this MIGHT be possible. If SFM animations can be exported to a mod, then, I dont know, having a game similar to the HL2 Pussy mod that I posted is possible, with the game playing out more or less like a series of scripted events. The thing I'm worried about is, if we did make something like the Pussy Mod, would we HAVE to shoot for making something even bigger and better then it, to distinguish it and make it stand out. Because simply having the game play out as a series of scripted events just doesn't feel as fun to me. Besides, we still don't have a model of our player character, Dean. The project goes nowhere unless we have our protagonist. EDIT: Okay, another thought occurs to me. I guess a series of scripted events could potentially work, given the praise that the "Stanley Parable" is getting. I haven't actually played it yet, but from what I understand, the game is pretty much that, with the occasional ability to choose a different doorway or press a different button, etc. But even then, the entertainment value of that game comes from its storytelling and humor. We'd need some damn good writing to make this work. And let's be honest, good writing in any sort of erotic entertainment is, seemingly by nature, impossible. Besides, most guys who would play an erotic game would be there purely for the sex, not to watch/listen to an actual story. Given, I do think it's possible to tell a decent story that focuses on eroticism. I don't know if WE can do it.
Sat, 02 Nov 2013 09:52:22

giantkrill

Okay, let's assume we went with a full on game akin to something cross between the Stanley Parable and the HL2 Pussy Mod. One thing that comes to mind is voice work. All 3D games have some voicework to an extent. So where do we get the VA's for the DE game? The thought occurs to me that we could use some of the already existing voice clips that have been posted in the videos section in the past, but those would only really work in the sex scenes, unless you want to sentence-mix every single non-sexual conversation in the game, which would be weird. That would mean that all talking outside of sex would have to be text-based, which I have seen done in a few Erotic games. Keep in mind though that all the lines in there are ripped from other games, which could potentially cause legal problems, even if the DE game was free, and I do want it to be free. Then the problem of making it free suddenly brings up another potential moral issue; the fact that kids WILL get their hands on it. Now I know very well that kids stumble across erotic stuff all the time, but I just have this personal moral code that simply despises it. I just think that Kids should stay kids and keep out of erotic stuff until they're old enough to view it legally. Basically, if we're going to make this work we also have to find out how to make it free, while controlling who gets it as much as possible. It needs an age gate that works without involving the transfer of money. And I'm not okay with the idea of simply entering in a credit card number and not using it, because there are ways around that.
Sat, 02 Nov 2013 11:04:43

giantkrill

Right, I'm convinced. If we can do it in Hammer as you said, then let's do it.
Sat, 02 Nov 2013 22:01:08

giantkrill

Made a new post in the story discussion thread. Discusses a new possible direction for the story to go in: <!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=15&t=291&p=24253#p24253">viewtopic.php?f=15&t=291&p=24253#p24253</a><!-- l -->
Sun, 03 Nov 2013 00:12:14

Soulslayerzx

Now, I'm not exactly sure, but by theory. Hammer should be the easiest tool for making a game like this because they share the same model format and animation format. Someone could create something like the de club house or like the residence in that pussy mod and there would be no need to create a model for dean because it's in first person unless someone wanted to. lol. In sfm, you can export the whole animation in motion editor by exporting the .dmx and I think blender's .smd import supports that. Then, you could just make a .mdl from there and wala. Or, do the cutscene thing by making a .avi/valve video play on a tv and zoom the camera up on it or just make it play when the person fucks sandra. lol. As for the scripted events part. All games are like that, that's how every game has a linear story. Even most games that claim to let you make choices that affect* the world (cough dxhr,fable cough) are linear and really don't make a difference. As for the dialogue, I was thinking of a cute hud of yes/no, 1,2,3, etc. Or make it cheesy where you walk through doors like entering Sandra's office, zoey's office, liz's office and then the player gets frozen and the girl walks up to you, screen fades black(hard part with a bunch of stuff in hammer) and rides ontop of you. lol. Imo, the hardest part of this would be finding a variety of girls that would want to voice such sexual humor. We got mapmakers or hardcore hammer experienced ppl like ash, and yea. It's all there we just need someone to put all the pieces together which could take around 1-2 months. Not sure where this is aiming, but adult games normally don't receive the attention they deserve because the general public is retarded and makes society looks down on games like these. I'm pretty sure that the kids at facepunch would be fapping to this game if it was made. There's games like meet n fuck, umemaro, with some reputation on the internet. It's kind of a child's fault if they come here and start downloading a porno game and nobody's gonna make money with the copyrighted heroine characters from the big corporation games. I just think of that humanity is prolonged by reproduction and they eventually need to learn how to have sexual intercourse anyway, aint anything wrong with having prior knowledge, preparation, so they could be adept with it when time comes. Not sure who would play it, just like a forum game? xD With monthly updates for putting famous ppl's models into the game xDDDD
Sun, 03 Nov 2013 11:45:50

giantkrill

Even if the game takes place in 1st person, we still need to have a body for Dean. It'd be weird to look down during a blow job and see the girl sucking on nothing but air.
Mon, 04 Nov 2013 06:37:05

vaako

Listen, I think you're getting way too far ahead of yourself. You're sharing these grand ideas, but who is going to do the legwork? Are you the "idea guy" who expects a legion of people to do the actual work? I suggest you start taking up some of the skills required to bring your idea to fruition, because otherwise it will never happen.
Mon, 04 Nov 2013 12:15:35

giantkrill

The only thing I can really contribute at this point is writing, I think. I don't have skills in animating or modeling like you guys, unfortunetley.
Mon, 04 Nov 2013 12:58:07

Ganonmaster

"giantkrill" said ...
The only thing I can really contribute at this point is writing, I think. I don't have skills in animating or modeling like you guys, unfortunetley.
But that's exactly the problem vaako is pointing out to you. Even though you will be writing and bringing in ideas, you have to rely on other people in your "team" to actually develop it. You need to be aware of what your developers and designers can do. Those are constraints you have to take into account when writing a story or game mechanics. You have to row with the oars you have. And if you don't have the right people to make models, animate or write code, you pretty much can't do it.
Tue, 05 Nov 2013 01:46:21

Gilgamesh of Uruk

Yeah, there seems to be a whole lot of ambition but not much actual ability. I could, in theory, do the programming work, but I have no interest in doing so (as a combination of having much better things to do, and just generally not liking the story that's being worked on). Seriously, what's currently being proposed is an incredible amount of work. Not the work of hours, or of days, or of weeks. That would be a months-long thing. To put it bluntly, it's not going to happen. Just because SFM and Hammer use the same model format, that does not mean that this would somehow be simpler. I think the best idea would be this: use Twine, get a story written in that. Then illustrate it in GMod/SFM. This is a small enough task that one person could do it, although it would scale better to two (one writer, one illustrator). I have dabbled in that a bit myself, but I never had anything remotely worth releasing (again, better things keep coming up). Yes, a Twine game isn't going to be nearly as good as a fully-animated, interactive 3D game with full voicing, music, custom models and all that other stuff that's been discussed in this thread. But I have tried many times to make a video game, and the #1 lesson I have learned is "the best game you can imagine is worthless in comparison to any game you're actually able to create". I have ideas I'm working on - one in particular is actually close to becoming a commercial project, if things go well. I also have dozens of ideas that I think are much better ideas than those I am pursuing - the difference is that none of those better ideas are even remotely within my abilities right now. Some of the ideas mentioned in this thread are decent, but having the idea is the easy part. Implementing that idea is another matter. I will also note that the skilled storytellers in this forum don't seem to be much interested in making a game. The best writer, hands-down, is AyatollaOfRock - seriously, Samantha's Dreams deserves its own site, for I've seen far worse webcomics with their own site. There's a fair few others who are good (oddly, I rarely see much talent in the Fanfics/Stories section), but I don't see any of those people posting in this thread either. Actually, looking back, this thread seems to be 90% giantkrill talking to himself. I think everyone here might be interested in playing one, and I think many would help out if a SOLID plan is made, but nobody with talent is taking the initiative, and the only person taking initiative has confessed to not having much particular talent. So what the hell, maybe I'll take the initiative. I left my laptop charger at work, and that's where I've been keeping all my other projects. If I decide not to waste the night on booze and videogames, I might see how much of a Twine story I can get started. Or, of course, booze and games. Hmm, hard choice. Eh, if I like any ideas that come to me I'll see if I can do them.
Tue, 05 Nov 2013 03:43:07

cheaproomd

I'm just the writer.
Tue, 05 Nov 2013 05:33:52

giantkrill

Right, right. Maybe it is for the best to think small for now. Let's just go back to the idea of it being more like a visual novel with animated scenes. If this takes off and we get enough attention afterwards, maybe then we can go for something more ambitious.
Wed, 06 Nov 2013 00:00:23

giantkrill

Reposting from the DE game story thread. We'll be sticking to the "Visual Novel with interactive movies" style gameplay... *** Here's another idea that might help simplify things down a bit. Maybe we should go with an episodic model. Making the whole game with all the things we want in it is a lot of work, so maybe we should do it in chunks, with each chapter taking Dean to a brand new set of areas with new girls to seduce. Each chapter will have certain goal that helps Dean to climb the corporate ladder of DE while taking him closer to the mysterious truth about the company...
EPISODE 1: AWAKENING After sneaking into DE and losing his virginity to Sandra the Daywalker, the DE poster girl pleads Dean to keep his newfound power a secret, in order to protect him from being thrown out. In order to make sure that he stays, Sandra tasks Dean with getting into the favor of the girls at the clubhouse. In the clubhouse, you'll meet several of the girls, some of which you will meet again in future episodes. During this trial, Dean will discover that there's something odd going on within the clubhouse's walls, and will solve the riddle of why Sandra wants Dean's power to be kept a secret...
EPISODE 2: ESCORT MISSIONS The existence of the mysterious Secret Society at the center of DE is revealed, but who are they, and what do they want? The only way for Dean to find out is to climb the corporate ladder and see for himself. Here, Dean will take on several missions for DE to secure funds for their latest project, and get in the company's good favor. He'll mingle with the rich and snobby, and press flesh with their hot daughters. It's a tiring job, but Dean's just the sexually endowed guy to do it!
EPISODE 3: SEX ON THE BEACH The island awaits! DigitalEro's seaside resort with a sexually charged twist is now open, but the locals are a tad iffy about it. In order to prove his mettle to the company, Dean must do a little PR work and convince the islanders that the resort is a good thing. Apart from seducing the local women, fan favorite girls from previous episodes return, bearing their bodies in scandalously sexy bikinis that are just waiting to be ripped off!
EPISODE 4: KEYS TO THE UNIVERSE Having proven his worth to the company, Dean is finally introduced to the strange men who work in the shadows of DE. One final test is required, though: A forbidden technology once thought to be lost will unlock the gates to new worlds to explore, and open up a whole multiverse of women to introduce to his cock! Take command of a small group of eager associates and explore this brave new universe! Unite the galaxy in sexual harmony and reveal your destiny!
EPISODE 5: THE ONCE AND FUTURE GOD The truth is at long last revealed! The secret cult that lies at the center of DE welcomes their newest member with open arms (and legs!). Take part in mysterious sexual rituals, learn how they've been controlling you from the beginning, meet a few familiar faces (and fuck them!) It will all come down to a choice for Dean, will he accept his destiny and ascend to sexual godhood, or will he refuse to bow before the might of the Inner Circle?
So yeah, I kinda sorta decided to make it all lead up to Dean becoming a literal sex god, lol.
Wed, 06 Nov 2013 03:22:26

ashleyco

Looks like it'd be okay.
Wed, 06 Nov 2013 06:22:58

TheCaptainNeyo

"giantkrill" said ...
Reposting from the DE game story thread. We'll be sticking to the "Visual Novel with interactive movies" style gameplay... So yeah, I kinda sorta decided to make it all lead up to Dean becoming a literal sex god, lol.
I think there should be a 6th episode for if he refuses
Episode 6: Unforeseen Consequences you refuse to join the cult and you must escape the DE house...
i really dont know but there needs to be choices like who you fuck and when ... like Stanley parable..... .....Stanley put his dick into her vagina...... :| ....maybe not...
Wed, 06 Nov 2013 09:02:49

giantkrill

"TheCaptainNeyo" said ...
"giantkrill" said ...
Reposting from the DE game story thread. We'll be sticking to the "Visual Novel with interactive movies" style gameplay... So yeah, I kinda sorta decided to make it all lead up to Dean becoming a literal sex god, lol.
I think there should be a 6th episode for if he refuses
Episode 6: Unforeseen Consequences you refuse to join the cult and you must escape the DE house...
i really dont know but there needs to be choices like who you fuck and when ... like Stanley parable..... .....Stanley put his dick into her vagina...... :| ....maybe not...
I see it more like, you enter a house, and are presented with the option to either go in the kitchen or the living room, and you end up meeting a different girl depending on which direction you chose, and you won't know who you're going to end up with until you make the choice. This adds a bit of replayability, because then you can go back and see the other possible scenarios you could have gotten into along the way. I think that, to simplify things, the story should more or less stay the same despite your choices, only really changing a line or two of dialogue here and there. It'll be more about the variety of things you can see and experience rather then a constantly changing story. Even the ending I envisioned wouldn't really be a choice made by the player, but by the character of Dean instead. It doesn't seem as exciting, but I'm just trying to keep things in perspective here. I mean, we could make the ending change, but it would more or less be a last second thing rather then the choices you make throughout leading up to it. I'm also kind of curious if we should just scrap the idea of gameplay where there's an actual challenge to the sex scenes, and just make it totally based on story. I'd love to see an erotic game with that kind of feature, but it's starting to too ambitious at this point. Maybe it really should just be about seeing a unique set of scenarios based on your choices.
Fri, 29 Nov 2013 23:27:51

giantkrill

I'm wondering, is anybody else still interested in this project or am I just coming up with all this for nothing? I'm still interested, I just don't see anyone else actually doing anything.
Fri, 29 Nov 2013 23:40:16

kp0988

"giantkrill" said ...
I'm wondering, is anybody else still interested in this project or am I just coming up with all this for nothing? I'm still interested, I just don't see anyone else actually doing anything.
You're the lead, what do you need done? The first thing is, what software are you going to build the game in, and who's going to be doing that? We can't make a 100 images, or write a million words, and it all be for nothing. I'd be willing to help with backgrounds, the girls' images, small animations, or just general spit-balling. The thread kind of broke down for a while, but I'd still be willing to help, with what I could.
Sat, 30 Nov 2013 00:25:48

Ganonmaster

"giantkrill" said ...
I'm wondering, is anybody else still interested in this project or am I just coming up with all this for nothing? I'm still interested, I just don't see anyone else actually doing anything.
You're the "project lead" if you will, but completely dependent on others to actually do all the legwork. And from what I can tell, you have no "team" to speak of. If you don't find other people to do what you want done, the only thing left is to do it yourself, or not at all. YOU are running this show, so if you want to realize this vision of yours, YOU have to find a way to make it happen. And the best part is, if you are dedicated, you can make a visual novel on your own. Writing is the most important thing in visual novels, and you're already doing that, so good on you. It doesn't matter if you don't know how to animate or model. Just do some basic stuff with existing models in SFM or Gmod, set up some shots. Doesn't have to be animated. Most visual novels aren't. As for programming, you won't really need any programming if you're using a really simple tool like Ren'py. For help regarding any of these steps you can post a thread in the support forums. There are numerous tutorials on how to setup basic scenes and pose models for both Gmod and SFM, so as far as I'm concerned, I don't think you have any excuse to say "I don't know how to/can't do that." Your first attempt doesn't even have to be very good. Again, work with the constraints you have. You will learn from the experience and expand your skillset. You know. If you actually want to. "Fuck that, I'm not going to put in the effort to learn how to build this thing I really want to build." Besides your "idea posts" there's only you asking others "are we still going to make this?" It''s great to see you be so enthusiastic about your ideas, but come on, it's going to take some more effort on your part than asking others to build it for you.
Tue, 03 Dec 2013 11:27:27

giantkrill

Decided to start fiddling around with Ren'Py. We'll just make the game in that. It'll make things simpler.
Wed, 04 Dec 2013 12:39:57

giantkrill

Anon gave me this picture of the almost-done head. EDIT: Anon asked that I remove the picture.
Wed, 04 Dec 2013 01:32:02

Ganonmaster

"giantkrill" said ...
Okay, after looking at Renp'y, I think this is doable. We're just going to need a lot of video.
Do you want to take that approach? Like Umemaro 3D? Umemaro 3d essentially does exactly what you are describing. Where you go from video to video with animation throughout. Where every part of the story is animated and voice acted. I don't think that's something you can do with only two people with no budget and limited skillset. If you're going for a visual novel, just go for still images with just a few videos here and there. Animating let's say 100 individual story sequences takes a lot of time and effort. I think you'd be better off starting with a bunch static images, using the build in basic animations Ren'py already offers and play video during the parts that people actually want to see animated. So you know, just the sex scenes or parts of the sex scenes. I also wouldn't go for a sex scene every other scene. That essentially deflates the whole experience. Hook the player with some glimpses of what's to come and tease with the dialogue and some pictures. Then reward at the end with a video.
"giantkrill" said ...
Ugh, we still need the Dean model, though. I'll ask that friend of mine if he's done with it.
If the "player" is projecting himself onto Dean as a character and the game is played from his perspective, you don't need a special model for him. You can just use existing male models on this site and just never show a face. If you've ever played visual novels, galge or erogē, you should note that you rarely see the player character and that when you do see him/her it's usually just body parts from the character's point of view. Of course there are exceptions but there's no need for Dean's face to ever be seen. Even Umemaro 3D has videos where you only catch small glimpses of the male character's face. Either way, I think Ren'py is a good choice for whichever path you take, so press on. Also, kp0988 seems to want to help out, so it might be useful if you guys add eachother on Steam or some other way. A more direct line of chat-like communication can really help if you want to brainstorm or want to exchange some quick thoughts.
Wed, 04 Dec 2013 00:29:39

giantkrill

Okay, after looking at Renp'y, I think this is doable. We're just going to need a lot of video. It dosen't look like we can make choices during a video being played, so for sex scenes it'll have to flow like this: Video---still shot from previous video with choice displayed on screen---next video plays Repeat until sex scene is over. To simplify, only specific important sex scenes will feature multiple videos. Casual sex will be just one video. Ugh, we still need the Dean model, though. I'll ask that friend of mine if he's done with it.
Wed, 04 Dec 2013 07:53:13

giantkrill

Well of course there are story sequences throughout, I was just describing the sex scenes. Essentially it will be similar to an Umemaro game, but unlike Umemaro, our game will have much longer story sequences tying the whole thing together. Also I still would honestly prefer to have an original male character with a visible face. Like I've said before, we have so many original female characters here on DE, that I want an original male character to go along with them. In that department, my friend says he's made some progress. You see he was hesitant at first because he doesn't like the idea of associating himself with this site, (which is why I haven't shared his name) and didn't want one of his own original creations being used exclusively for DE. So, he decided to take an existing male head from an already existing game and modify it for our purposes. (Also, I will refer to my friend as "Anon" from now on.) EDIT: "Anon" just told me that the head is actually almost done, it might be done by tomorrow.
Thu, 05 Dec 2013 06:54:12

giantkrill

Anon has finished Dean's head! All we need now is someone to headhack him! EDIT: Anon asked that I remove the picture.
Fri, 06 Dec 2013 03:42:19

Lokiblade

Well if you looking for a programmer i would like to volunteer.
Fri, 06 Dec 2013 13:01:39

giantkrill

"Lokiblade" said ...
Well if you looking for a programmer i would like to volunteer.
Cool! I think Renp'y uses Python.
Fri, 06 Dec 2013 14:44:10

Lokiblade

OK i will start looking at the documentation when i get the chance. just an FYI i'm more familiar with C# and unity 3d. although if we are going to take full advantage of that will we need an rigger/animator I'm not trying to change the set course of the project letting you know my background encase you want me to go and prototype something for you.
Fri, 06 Dec 2013 21:56:34

Ganonmaster

"Lokiblade" said ...
OK i will start looking at the documentation when i get the chance. just an FYI i'm more familiar with C# and unity 3d. although if we are going to take full advantage of that will we need an rigger/animator I'm not trying to change the set course of the project letting you know my background encase you want me to go and prototype something for you.
Python is one of the greatest programming languages ever. Easy to read, easy to write and if you know C# it's super super easy to learn. And here's the biggest shocker: if you use Ren'py you don't even have to write a single line of raw python. Ren'py has a really simple language for writing dialogue, which is really all that you need to create a fully functional visual novel.
Sat, 07 Dec 2013 14:29:02

Lokiblade

bigger shocker if we get more people we decide to go another direction.
Sat, 07 Dec 2013 15:03:29

Ganonmaster

"Lokiblade" said ...
bigger shocker if we get more people we decide to go another direction.
You're very welcome to go in any direction. I don't mind at all. I'm just here to offer advice and make sure you guys don't damage the DE name in some way. By putting the DigitalEro name on it, you strongly associate it with this website and the people who run it. I'm just here to keep an eye on it and make sure guys don't make some sort of rape simulator or other stuff that could potentially discredit DE. If you guys are going to do something with 3d animations and shit, that'd be radical and really cool, but I don't think you've got enough talented people to make anything of the sort happen.
Sun, 08 Dec 2013 09:51:09

giantkrill

Was looking at the coding stuff. Quite frankly, it scares me. Even if it's supposed to be "simple". I guess I'm delegating that task entirely to Lokiblade to take care of all that. As for me, I should start writing the story and start writing out a chart of all the events that can possibly happen. I can make character sprites for the models available in Gmod, and I can take screenshots of the various environments to use as backgrounds, but for characters only available in SFM, someone who can actually use SFM will need to make those. I think the biggest part will probably be the sex scenes. Those ones will require the help of the animators here. After I've written out the story the animators can go through it and pick out the specific scenes they want to animate. After that comes the coding to tie everything together. OKAY THEN! Now that we've established that, I think we might be able to finally begin! EDIT: Also since my friend flaked out on the Dean model, we're just going to use the existing Dante model to represent Dean. EDIT: Ganonmaster, you don't have to worry, I will keep as respectful as I can to the DE name! All sex in this game will be consensual.
Sun, 08 Dec 2013 11:11:56

Lokiblade

Ya seriously ganon, you have nothing worry about. i mean where else i'm i going to get my porn model if this place get shutdown. on more serious note, it would be had hard as it normally is to do quality animations. the question i have is how far do we want to game play. is it just going to be a bunch of hooks, or is it going to be a fairly limited sandbox.
Sun, 08 Dec 2013 13:41:03

giantkrill

"Lokiblade" said ...
Ya seriously ganon, you have nothing worry about. i mean where else i'm i going to get my porn model if this place get shutdown. on more serious note, it would be had hard as it normally is to do quality animations. the question i have is how far do we want to game play. is it just going to be a bunch of hooks, or is it going to be a fairly limited sandbox.
It's pretty much just going to be a visual novel, but with a lot of sex scenes animated in SFM. You'll have normal VN gameplay, then when a sex scene begins, it plays a video. When the video ends, it goes back into acting like a normal VN. Also I had a suggestion about the videos. I'm worried that players might accidentally skip them, so instead of being able to skip a video by clicking, there should be a button in the corner that the player should have to specifically click on to skip. Also I had an idea for how we can all share files for the project easily: Let's make a dropbox account specifically where we can deposit files for the game. All devs will know the password to it so we can all access it and put stuff into it.
Mon, 09 Dec 2013 12:03:24

giantkrill

Currentley re-writing Roth's story to work as the intro. One of the things that I want to do with the story is that I want it to respect the player's intelligence. The game will stand out by having at the very least a decent story. So I'm changing some things here and there that I think will help give players reasons to care about the characters and making sure that the dialogue, etc. doesn't sound too porn-y. The game is going to be erotic, and there's going to be sex all over the place, make no mistake, but since VN's are mostly dialogue, I want it to be entertaining enough that the player can enjoy the story as well as all the sex, much the same way people can enjoy action and drama in a movie or game.
Wed, 11 Dec 2013 09:44:33

giantkrill

An update. I'm still writing chapter 1. Also Anon talked to me and said he'd be willing to try the Dean model again, but instead of using his own unique model, he's going to hack together a bunch of existing male characters from XNALara. This way we get our own unique model and he gets to keep his own unique work out of the game.
Fri, 27 Dec 2013 12:11:00

giantkrill

Update! I'm still working on writing the DE Game's story. Also, Anon sent me pictures of the new version of Dean, and he looks great! We need someone to port him! Check it out: <!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=24&t=2212&p=29092#p29092">viewtopic.php?f=24&t=2212&p=29092#p29092</a><!-- l -->
Thu, 02 Jan 2014 21:31:23

ArielSweetSugar

Why not make a female playable character?
Fri, 03 Jan 2014 09:49:03

giantkrill

"ArielWarrior" said ...
Why not make a female playable character?
As I stated in the other thread, it would be very difficult to make it as such. We'd have to essentially make the game twice as big to accommodate it, something we lack the manpower and talent to do. Also I'm not sure I'm capable of writing a good appealing girl lead. I came up with the idea and the story coming from a straight male's point of view, and it caters to that audience. (Although it could potentially appeal to Bi people too...) If we did make a game with a female lead it would have to be an entirely different game altogether. I'm curious though as to how you would want it to be. Just "make a female character" isn't very descriptive. How would you make the game if you could? How would the story pan out?
Fri, 03 Jan 2014 10:05:19

Ganonmaster

"giantkrill" said ...
"ArielWarrior" said ...
Why not make a female playable character?
As I stated in the other thread, it would be very difficult to make it as such. We'd have to essentially make the game twice as big to accommodate it, something we lack the manpower and talent to do. Also I'm not sure I'm capable of writing a good appealing girl lead. I came up with the idea and the story coming from a straight male's point of view, and it caters to that audience. (Although it could potentially appeal to Bi people too...) If we did make a game with a female lead it would have to be an entirely different game altogether. I'm curious though as to how you would want it to be. Just "make a female character" isn't very descriptive. How would you make the game if you could? How would the story pan out?
The story could pan out pretty much the same as the player character or protagonist should be a mostly unwritten character the player could project themselves on to.(which is why I find the idea of "DE's Dean" so counterintuitive, btw) It would indeed require you to create a different story path, but really, the effort in that is purely in the image creation. So you'd have pretty much the same path for a straight male and gay female and a second path for straight female and gay male. The story beats for both of these paths could be exactly the same with small variations in the images and characters you interact with. I told you to scale the scope of the game down to a visual novel, but now you're taking it to the other extreme. You're excluding a perfectly viable option to branch out the story and give it some more dynamic elements. I'm very much liking the idea of adding options for the female/gay members of the community. There are more of them here than you might think, trust me. I don't like the idea of having a DE game that completely excludes them.
Fri, 03 Jan 2014 21:19:54

giantkrill

Hmm. Alright, that's fine, I guess. Here's how I figure it'll work. I'll finish the default path, and whoever wants to write the other paths can take my existing story and modify it as they see fit to appeal to the other options. I'd write those paths myself, but I don't feel like I could really do those options justice since I'm writing only from what I know and want as a straight guy. Another concern of mine has to do with the story Im writing itself and exactly how to translate it to appeal to girls/gays/lesbians etc. because ultimatley the story is about masculinity. But, I'll leave that to the other authors to figure out once the entire default story is finished.
Sun, 12 Jan 2014 20:18:55

giantkrill

Just some random thing I felt like throwing out there...a few of my inspirations for the current direction the DE game has taken. Part of the inspiration for Dean DeMasso's look and story came from the character of Matthew from the movie "The Girl Next Door". For those who don't know the story, Matthew is a high schooler who falls in love with Danielle, a girl who just moved in next door to him. Things get complicated when he learns that she's a former porn star. He ends up doing all sorts of crazy stuff to try to keep their relationship alive. I love the concept of the ordinary young guy who ends up getting swept up into something bigger then himself, especially like this. [youtube:hy1o9uis]9asrI7gFeWQ[/youtube:hy1o9uis] Apart from that, Dean's heavily inspired by the male leads from Harem anime, Doujin, and visual novels. They're almost always an ordinary young guy with short brown hair. Heaviest inspiration on this end comes from the character Takuro from the H series "Discipline: Record of a Crusade". The story here is that he's a student who transfers to a prestigious high school that was formerly an all-girls school and finds out he has some kind of special sexual power. As it turns out the school is ruled by powerful individuals that want to use his power for themselves. As you can tell, Takuro ends up having a lot of sex with his classmates and even some of the teachers. Clip pretty much covers half of the entire first episode, sans the actual sex scenes and nudity because it's on youtube: [youtube:hy1o9uis]j9aJlQstvVk[/youtube:hy1o9uis] This is part of where the idea of DE being ruled by a secret inner circle takes inspiration from.
Sat, 25 Jan 2014 22:59:19

ArielSweetSugar

Aurora could the female player...
Sun, 26 Jan 2014 10:17:29

giantkrill

Aurora's alright, but personally I'd prefer the protagonists of the story to be young, just-turned-legal teenagers, and Aurora looks a bit like a MILF type. Zoey would work, I guess, but I'd prefer an original character.
Tue, 28 Jan 2014 08:39:01

giantkrill

A new idea just popped into my head. What if instead of making it strictly a visual novel, the game worked more like an interactive comic? It would work the way the TF2 comics are online: clicking reveals more panels and dialogue. http://www.teamfortress.com/tf02_unhappy_returns/ Of course ours will feature sound effects, music, and of course, animated sex scenes. What do you guys think?
Mon, 19 May 2014 05:55:39

giantkrill

Bumping to remind myself to kick my own ass and get back to writing the story, lol
Tue, 20 May 2014 15:43:19

Vinthewolf

"giantkrill" said ...
I've been trying to get this idea off the ground for ages, felt like trying an official thread again to help fan the flames a bit more and get some attention. The Story:
You are Dean, an ordinary 18-21 year old guy who's a huge fan of DigitalEro, which in this world is an established Entertainment Company with corporate headquarters and their now infamous, newly opened Clubhouse nearby. One night, you decide to try sneaking into the clubhouse to try to sneak a peek at some of the ladies in action. You end up getting caught by the DE poster-girl Sandra the Daywalker, who mistakes you for a customer and gives you one wild night. Upon losing your virginity to her, she accidentley transfers some of her erotic power to you. Afterwards, you finally tell her that you're not a customer, but instead of tossing you out, she's actually grown rather fond of you, and wants to keep you around. So she convinces DE corporate to give you a job at the clubhouse doing menial tasks. Upon starting work at DE, though, you learn that the company has hit some hard times-building the clubhouse was expensive, and there isn't much left to finance the other goals DE had, such as securing the funds for the building of a DE island spa and resort. They also are in need of fresh new girls to help bring in new customers. Because of your newfound sexual powers and confidence given to you by Sandra, you make a promise to her to help improve the company. Sandra sends you to the corporate headquarters to look up the various needs of the company. Here, you'll find the various goals needed to help DE get to the top! From here on you'll go on various missions to secure funds and attract new girls to DE, which will all end up with you bedding tons of gorgeous women from across the multiverse! Help Zoey to the safehouse and learn a brand new definition for "safe sex"! Help bikini-clad ladies out of their swimwear at the island resort! Travel to the fantasy world that Sandra comes from and learn endurance-enhancing spells from Lilith and her partners! Meet hot alien chicks and have a close encounter of the erotic kind! It's hard work, but you're just the guy to do it!
Discussions have led to the game being best suited as a point-and-click adventure style game, with interactive sex scenes animated in SFM. Recently I was pondering the idea of abandoning the Dean character, since it would involve actually having someone model an original character, and character releases come very far and few in between lately. (It kinda sucks that we have so many original DE girls, but no original DE guy!) If it does come to that though, I decided that Ellis would serve as a replacement character, seeing as that there are already several models of him available in SFM and Gmod. Thoughts? Ideas? Skills to contribute to the cause? talk about it here!
If I may, maybe we should have custom characters in the game, something to consider