Alright, so I think selph80 knows a lot of stuff about making models for sfm and I learned the qc_eyes thing from him, sent him a message not sure if he still goes on here.
So this time,
My layla stockton model uses the body of lord advark's miranda which is strange because it looked fine on his and in blender, my layla stockton looks fine because no normal maps are applied and it also looks fine when I disable lighting in sfm
So I thought that it was an error with the normal maps so I deleted the bumpmap lines in the .vmt's and it looked fine, but the lighting onto the body just didn't look as well. Right now, she looks kinda sweaty, but without the normalmaps, her whole body is receiving the lighting.
In blender, I imported all the normalmaps and blended them, but they still look like that picture in sfm... I don't know what to do. Any ideas?
Well, in blender I imported all the normal maps and tried using the smear tool to blend them but there's still a seam.
I have the flexes done and stuff. Omg, lordadvark what is this cursed bodY????