DigitalEro Offline

[Proposal] Black Widow and other models of avengers.

Tue, 05 Nov 2013 23:27:45

DarkOrder666

Tue, 05 Nov 2013 23:46:06

HuggyBear

Those are some really nice looking models, especially the RDJ as Tony Stark. They look super high poly, thus would not be compatible in Gmod or SFM. :|
Wed, 06 Nov 2013 01:25:49

Fritz

there's a Daz model for her face. but it's also high poly,. if someone owns polygon cruncher or if anyone would consider reducing the poly,. it could be done.
Wed, 06 Nov 2013 23:41:51

Darrk

Those are awesome. "Poly-cruncher" is included in most 3D Rendering software. It would probably be easier to poly-crunch their head/face and then put them on a pre-rigged model. Maybe one that's already skinned with similar features/clothing. You would probably want those high-poly models so you could render normal maps of their faces.
Sat, 04 Jan 2014 04:53:53

Anonymous

I can extract Black Widow's head as an .obj, without any bones or hair. Anyone is willing to try it?
Sat, 04 Jan 2014 16:46:43

FigureSculptor

"Darrk" said ...
Those are awesome. "Poly-cruncher" is included in most 3D Rendering software. It would probably be easier to poly-crunch their head/face and then put them on a pre-rigged model. Maybe one that's already skinned with similar features/clothing. You would probably want those high-poly models so you could render normal maps of their faces.
Generally speaking, most "poly cruncher" tools give really bad topology. ZBrush's ZRemesher does a pretty good job, but even with that, to get good, animatable topology, you have to invest some time placing curve guides and polypainting to specify vertex density. That being said, getting a usable game-density animatable mesh from an existing high-poly model is a LOT less work than modeling from scratch.