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Looping Particle effects

Thu, 07 Nov 2013 21:18:37

Zyrell

Does anybody know if there is a way to loop particle effects in SFM? I have been trying for the longest time to get cigarette smoke to loop in a fashion that at least looks semi feasible but it just wont work. I have tried to edit some of the values in the element viewer for the particles but to no luck. Am I just missing some kind of value or section that causes it to loop or am I just missing some kind of trick to get it to work if it is possible?
Thu, 07 Nov 2013 21:29:25

Pipedude

I don't think its possible for particles that try to simulate realistic things like smoke or flames will loop because by their nature they're meant to be random.
Sun, 10 Nov 2013 17:36:27

Zyrell

I figured this was the case, but you can do A LOT of editing of particles in the editor. I'm not sure if anybody has messed around with it more than I have but you can add a fuckload of modifiers to particles to change what they do. I tried to see if you could have the start and end point move on a control point but I could never get it to work.