DigitalEro Offline

Noob question about color and scale

Fri, 22 Nov 2013 19:43:39

luckzera

Well... I'm new to 3D/Modeling/SFM/etc... (I know how to drag models around the screen on Maya, yay!)... I've installed SFM this week, and I'm watching some tutorials on youtube and reading what i can about it... Then I've downloaded this pack from Gnin: <!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=22&t=389&hilit=gnin+dick">viewtopic.php?f=22&t=389&hilit=gnin+dick</a><!-- l --> Ok, fine! But I want to change the tone/colour of the model to use in SFM, is this possible? I mean, something like this: Just an example that I did on photoshop right now. If it's possible, how I can do it? And another thing; I'm working with DOTA 2 models, they are soo big, and I want to re-size the cock model above, after some search I found about $scale..command? Well.. but I don't have a clue about what I have to do, can someone point me the right way please?? Sorry for my english, it's not perfect, but I think that is understandable. Thanks. 8-)
Fri, 22 Nov 2013 20:08:11

HuggyBear

For recoloring, you have two options: 1- Install Doc's Color Script. Easy to use and works directly from SFM. Can be fickle because it basically applies a color over the model's existing color, applying red to a yellow colored prop will make it orange, etc. 2- Convert the the models' .vtf texture file to a workable format like .tga and directly edit it in photoshop, and then covert it back. This is best when you want to create custom textures but can be used for what you currently want to achieve. Your options for re-sizing models are much more limited. The $scale command is used in a model's .qc file and is used only when your compiling it. If you have an existing model already, you'll need to decompile it, and the $scale command line to it's .qc file and recompile it. Doing so can occasionally bork a model's bones so do so at your risk. If you're looking for more cock sizes, check these links out: https://digitalero.org/phpbb/viewtopic.php?f=44&t=2414 https://digitalero.org/phpbb/viewtopic.php?f=44&t=1315
Fri, 22 Nov 2013 22:21:30

DemonicLemon

It's possible to do it in a way that involves the element viewer. Right click the model, add override materials, then right click it again, show in element viewer>model, scroll down to the materials tab, click which texture to recolor, right click, add color, type in $color2, then go from there.
Sat, 23 Nov 2013 05:22:21

luckzera

Thanks for the answers.
"DemonicLemon" said ...
It's possible to do it in a way that involves the element viewer. Right click the model, add override materials, then right click it again, show in element viewer>model, scroll down to the materials tab, click which texture to recolor, right click, add color, type in $color2, then go from there.
That did exactly what I was trying to do, thanks!
"HuggyBear" said ...
Your options for re-sizing models are much more limited. The $scale command is used in a model's .qc file and is used only when your compiling it. If you have an existing model already, you'll need to decompile it, and the $scale command line to it's .qc file and recompile it. Doing so can occasionally bork a model's bones so do so at your risk.
Hmm, but can you tell me what is the best way to decompile a model, and then recompile it? I really don't know how to start this, and didnt found anything clear researching.. EDIT: After alot of research, 1938198239812 problems and errors, I did it, decompiled and recompiled the model, and seens nice on SFM, sadly I had to use $staticprop, but its okay..solved~