DigitalEro Offline

Adding cloth to a model

Sat, 23 Nov 2013 17:03:12

Aian

Ok, so I'm working with 3dsmax and this model. The point is I want to add her more clothes like these jeans and tshirts. This is the method I used : 1- Adapt the clothes to the model (scale, some polygons, etc) in 3DSmax. 2- Create a .mdl file and import it in SFM. 3- Lock the model into her legs, which doesn't work. :roll: (I could separate the jeans into three pieces, one for each leg and other for the hip... but it seems too odd to me) Is there any "easy" way to make this? Can I add bodygroups to a .mdl file? In this case do I have to decompile the file and edit the .qc ? I'm totally lost with this, so thanks in advance for any response!
Sat, 23 Nov 2013 17:04:42

Pipedude

For that kind of stuff to work you'll have to give the clothes the same skeleton as the model, which means you'll have to rig it.
Sat, 23 Nov 2013 18:18:23

Aian

I see, I can't decompile the model... as usually MDL Decompiler crashes when trying to extract the .smd file of this model :( so it seems impossible to have the same skeleton
Sat, 23 Nov 2013 18:50:06

Pipedude

Try a different decompiler. I recently learned about Crowbar and it runs ok so far - https://sites.google.com/site/zeqmacaw/tools/crowbar
Sat, 23 Nov 2013 19:10:50

Aian

Thanks Pipedude! I thought Cannonfodder's was the only one available and this crowbar works like a charm! Now, time to start working :)
Sun, 24 Nov 2013 06:43:19

Ganonmaster

"Pipedude" said ...
Try a different decompiler. I recently learned about Crowbar and it runs ok so far - https://sites.google.com/site/zeqmacaw/tools/crowbar
I heard about Crowbar some time ago, but I didn't know there was a public release. Thanks for linking this.
Sun, 24 Nov 2013 09:47:41

Pipedude

I've recently been trying to fix eyes and etc on some of the broken male models, the only problem I've run into is that it can rotate the basemesh.
Sun, 24 Nov 2013 15:08:30

Aian

Ok, finally I've been able to make "animated clothes" and adding them to models. This is a preview made in a pair of minutes (badly animated :roll: ). Only one more question, is there any method to keep the clothes locked to a model everytime I open SFM and import the model? $bodygroups maybe?
Sun, 24 Nov 2013 15:21:29

Lumbo

"Aian" said ...
Ok, finally I've been able to make "animated clothes" and adding them to models. This is a preview made in a pair of minutes (badly animated :roll: ). Only one more question, is there any method to keep the clothes locked to a model everytime I open SFM and import the model? $bodygroups maybe?
If the skeleton of the models are identical, then yes, bodygroups is your best bet for that.
Sun, 24 Nov 2013 15:23:36

Aian

It may sound stupid, but is there any way to add $bodygroups to a model without having to decompile, get the original .qc , modify it, and then compile all it again?
Sun, 24 Nov 2013 15:59:18

Ganonmaster

"Aian" said ...
It may sound stupid, but is there any way to add $bodygroups to a model without having to decompile, get the original .qc , modify it, and then compile all it again?
No.