[Disclaimer] This is more or less an opinion piece that brings up topics to be discussed; Before anyone starts to argue about it just come into this knowing that this is all based on my opinion, and I'll be happy to hear yours as well.
So in lollermanz thread "I found an interesting science novel from R34!"
Ganonmaster, HuggyBear and DemonicLemon had a back and forth about the lack of feedback on various works being made for the DE community; Huggy went so far as to call it stagnant and I partly agree. I've divided this novella of a forum post into 2 sections, the first is a rant and the second is a series of questions that might get the creative juices flowing for generating more buzz over works. You can read either section as they don't effect one another. and because this post is begging to be discussed you're more than welcome to discuss.
[spoiler:2vwrjaho]Obviously there is content being made for this forum on a very regular basis so the production rate isn't stagnant; its the content of those productions that have gone stagnant. I've been around this forum a while; I'm not one of the oldest members (I probably joined halfway through the life of the second forum) and I've "been there" for the releases of some pretty nice content for making erotic stuff with the source engine.
As Digital Ero has grown so has the amount of users and artists, and with the release of SFM the quality has skyrocketed in some cases, but yet its still stagnant. and in all honesty I believe its because it just seems like most of the content created uses the same set of characters, which I won't mention.........eh screw, it its Mass Effect (which I will call Ass Effect from now on to make it fit the theme) :evil:
I don't know what it is but it just seems that if anyone want to get their work seen or commented on at Digital Ero it has to have Ass Effect characters or themed in the Ass Effect world. So the main reason I think that works and comments on those works have became stagnant is not because of the poses or the situation, but because of the characters. I'll give a personal example.
HuggyBear knows how to set up a composition and everything has excellent lighting too, but as much as I like his/her work every time I come to the forum I simply skip over the back alley bordello because I know its going to be Ass Effect themed and I'm just tired of it. Its not limited to Digital Ero either, I use Fugtrup as an indicator of whats popular in the SFM pornmaking community and its no surprise that his last few animations have been Ass Effect themed.
and for the last bit of this rant I'll take the new background on, I don't like it; Its not a bad composition at all, the poses are great and the lighting is fantastic, I just don't understand why the background image for Digital Ero, which welcomes erotic art in all forms, would choose something that's very well suited for the Bioware forum.
The background the forum had over the summer was amazing, not because it was well planned and executed, but because it had characters from EVERYWHERE, almost all the characters that have been made for the Digital Ero Community were featured one way or another. That is the kind of background that should represent Digital Ero, not something so niche as what we've got now.
Now before anyone complains about me not making anything for this forum, I do make content using the models/maps and other pieces I get from Digital Ero, I just don't post them here because, like I said, if its not Ass Effect it won't go anywhere. If you do what to see what I'm usually capable of then have a look at my posts on AllGayArt (which is essentially a brother site) - https://allgayart.com/post/list/pipedude/1
The Artistic Inspiration:
[spoiler:2vwrjaho]So the point of this section of the novella is to give the artist a sort of idea guide when they think of making a pose or animation; now I know this won't work for everyone but I know it works for me.
So first thing to do is get yourself in the mindset of what you're creating, You're creating art and if you don't think of it as art then it probably won't be.
if you're making a pose just remember that you're going to set out to capture a frame in time, something is going on and its up to you to make it as clear as possible as to what that is.
If you're animating then you're capturing a time in frame, and you still need to make it as clear as possible as to whats going on.
[center:2vwrjaho]The Questions you ask yourself
So there are the 3 questions I ask myself when I set out to make something naughty with SFM ( or something creative in general)
- WHAT are they doing?
- WHY are they doing it?
- HOW are they doing it?
These simple questions can get complicated real quick so they need a bit of explanation.
I'll use one of my old animations as an example:
The WHAT factor
This is probably the most straightforward and simplest of the 3 questions and as such it needs a simple answer.
a right answer to the WHAT
question - "Lara and Piers will fuck"
a wrong answer to the WHAT
question - "Lara and Piers are going to fuck with her on top on a couch in the Digital Ero clubhouse" Why is that wrong? Well its not actually a wrong answer its just too detailed for beginning a composition, the other 2 questions fill in the blanks.
Now that I know WHAT I want to happen in this animation, I need to know WHY
The WHY factor
This question is more aimed towards animation but it can be helpful to posers as well. The WHY factor will effect HOW its done in the end. Now I don't have the greatest answer for this one "I wanted to test my Piers port so that's WHY I did it" but the general idea to get from the WHY is to figure out what the characters are feeling during the action. someone whose passionate will fuck differently than someone whose scared.
The HOW factor
This is the most technical of all the questions and will effectively fill in the blanks that the WHAT left open. Quite simply you're just deciding on a pose or motion(animation) and setting it up.
With these 3 questions fully answered only then do I launch SFM and get to work, but sometimes I get into this habit of using the same characters over and over and I get bored. So I look at these 2 quotes to get some cogs in my head turning:
Animation is about creating the illusion of life. And you can't create it if you don't have one. - brad Bird
People who don't travel cannot have a global view, all they see is what's in front of them. Those people cannot accept new things because all they know is where they live. - Martin Yan
These 2 quotes usually remind me that I won't get any better as an artist if I don't try new things. This is also true of life in general. So if you've settled on using the same characters in the same poses and aren't getting the same thrill out of it, maybe its time to try something different. Pablo Picasso didn't inspire the Cubism movement overnight, he evolved as an artist.[/spoiler:2vwrjaho]