DigitalEro Offline

Full Guide Request

Tue, 14 Jan 2014 14:34:56

Soloid

Hello there, dear DE users. I'm actually talking to the modelers here. I have a huge, huge, huge request. But I hope I'm not asking it only for me, but for a lot of people as well. I would ask to the people who know it, to make a complete tutorial on : [center:7b5uazaq]HOW TO CREATE A MODEL FOR SOURCE FILMMAKER FROM SCRATCH[/center:7b5uazaq] Yep, this is what I'm talking about. I know how much work and time it could take but please, this is my ultimate call. I'll start by explaining why I'm begging here for help. How everything began : I'm currently a 3D student, and chose to learn game arts. It has been a year now, and I now know how to model something on 3DSmax, sculpting and painting it on Zbrush, create UVs, lightmaps, normals, collision meshs... this kind of stuff (except rigging, skinning and animating, but I'll learn it soon). I discovered SFM months ago, and became really amazed by what you can do with it, and how simple is it to use. And naturally, I joined the great ero family, as I love doing sexy things. After using and downloading a lot of props, models and everything I could use to make some fantasies real, I started to look closer on customizing models to enhance/change them. I started by modifying some textures, with the help of VTFEdit, and I have to say it was really hard, as I didn't know how UVs were set, so I had to make my changes step by step, checking if I was right, etc. [center:7b5uazaq][/center:7b5uazaq] [center:7b5uazaq]Pretty cool, huh? Hours of work, but I loved it, oh yeah[/center:7b5uazaq] This was really fun to do, but tricky too. And I was doing my stuff without knowing exactly if the workflow was good. To take an exemple, I wanted to create new skins for my models. You know, not only modifying the vtf files, but completely create a new skin you could choose on SFM. But then again, I learned it meant decompiling, editing, and recompiling. And I knew nothing about that. But... what happened next? Well, I could not stand just doing DIY stuff. I wanted to go further. And so I searched how I could extract models from Source Filmmaker to enhance them on 3DSmax, and then re-export them for SFM. And guess what? I failed. I watched tons of videos, read plenty of topics, guides and documentation about everything I could. I learned about the SMD exporter by Wunderboy, GUI studio, the Wall Worm tools too, etc.. But I miserably failed at understanding everything and how to figure a clear and precise workflow of everything. I knew how to create a model and integrate it in UDK, but things are a lot different for the source engine, and I never had to deal with compiling my models. Just tell it already... Ok, ok. My goal is to help the community. I would like to create and enhance models, so everyone could make nicer animations, and better posters. But, I don't know the process at the moment. So I'm here, requesting the ones who know, a guide to achieve it. As I told you, I already searched for various help, but couldn't figure out how to put this knowledge together so the full pipeline works. The best I could propose would be a full guide on how to create a model from scratch. And I mean a character model, not a single prop (even if it would be great to know how to create a simple prop too). It could include normals, specular maps, rigging, jiggle bones... everything so the model would be a complex one. So making a simpler one would be easy. And knowing how to extract an existing model (smd/vtf files) to enhance it would be wonderful. The majority of "tutorials"/guides do not include any screenshots, which is very regrettable. It could really help to see the settings, the windows... Maybe a video would be more relevant. I don't know. Go fuck yourself you ignorant fuck Yeah, I know I'm coming up here saying "hey, I don't know how to do it, please help me and spend time on it". But I really want to be part of the great SFM community, and know as much as LordAardvark ,Barbell, and all of the other modelers who have the knowledge. If it's not possible, well, I'll continue to try learning how to achieve my goal, or at least create obj and make them available for everyone. Thanks to everyone for reading me, and I hope I could learn fast with you guys.
Wed, 15 Jan 2014 08:22:02

Pipedude

<!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=31&t=602">viewtopic.php?f=31&t=602</a><!-- l --> This is a pretty basic workflow.
Wed, 15 Jan 2014 10:42:13

darkcrow

For the love of God somebody help this man! We need more skilled modelers around here! Without modelers the whole food chain falls apart
Wed, 15 Jan 2014 13:43:05

ClockworkBeast

I dont know what is this heavy Borderlands focus in the forum (models,pictures stb) but Im FUCKING LOVE IT!Somebody help him!
Sun, 09 Feb 2014 03:05:33

ack123

I'm nearly in the same boat. It's next to impossible to find tutorials that explain a general overview of the pipeline for creating models for use inside the source engine. All I can find are vague references on what to do, and most of them are in different programs than my program of choice (Maya). I'm not even that into creating nude/sexy models, but hell, I'll definitely be willing to assist this site as a modeler if anybody can create a tutorial that covers the pipeline in its entirety, including: - Modeling (Vertex/Tri/Poly Limits) - Creating the Physics Mesh - Rigging (Bone Limitations, iK/fK Setup, Jigglebones) - Rigging (Blendshapes/Morph Targets, Eye Targets) - Body Groups - Custom Animations - Compiling Hope we can get something like this. I understand creating a tutorial that covers the entire pipeline is no small task, but even just a general overview that can apply to most programs would be more helpful than what's currently on the net.
Sun, 16 Feb 2014 13:53:20

Soloid

"ack123" said ...
I'm nearly in the same boat. It's next to impossible to find tutorials that explain a general overview of the pipeline for creating models for use inside the source engine. All I can find are vague references on what to do, and most of them are in different programs than my program of choice (Maya). I'm not even that into creating nude/sexy models, but hell, I'll definitely be willing to assist this site as a modeler if anybody can create a tutorial that covers the pipeline in its entirety, including: - Modeling (Vertex/Tri/Poly Limits) - Creating the Physics Mesh - Rigging (Bone Limitations, iK/fK Setup, Jigglebones) - Rigging (Blendshapes/Morph Targets, Eye Targets) - Body Groups - Custom Animations - Compiling Hope we can get something like this. I understand creating a tutorial that covers the entire pipeline is no small task, but even just a general overview that can apply to most programs would be more helpful than what's currently on the net.
I cannot agree better on it. I hope someone could do something as awesome as it. I'm still learning slowly, and was being able to figure out some things by myself, but as you mentionned it, a lot of things need explanations.