DigitalEro Offline

How do I stop a camera from cutting into models?

Wed, 15 Jan 2014 04:19:05

Hazal

Hi So a rather consistent problem I've been having- which has only gotten worse with the introduction of the resizing tools- is the camera constantly cutting into the model (ex. a nipple and the area around it disappearing when I zoom into the boob) making close up shots very difficult. What's worse, in a current project I'm working on, a resized-larger model is only visible (literally just vanishes, work camera or otherwise) at certain angles, and I can't zoom in at all without it doing so. This is becoming a problem especially with the latter situation, as it makes posing difficult and some shots impossible. Is there anything I can do?
Wed, 15 Jan 2014 04:28:44

Ganonmaster

The scaling tools in SFM are very new, so I can't say I'm familiar with the problem. Would you care to elaborate?
Wed, 15 Jan 2014 04:42:08

McKraken

Move camera back. Lower depth of field.
Wed, 15 Jan 2014 04:49:09

Hazal

Well it's not only a problem with the scaling tools; although, as I mentioned, I'm having an exceptionally bad version of the problem *likely* because of scaling. Example image of the problem on a non-scaled model: With the scaled model, there's no real picture to demonstrate it. Quite simply I scaled a Zoey model up all the way (to fit with the map I was working with). She renders fine and I can pose bones and whatnot. However, if I try to zoom in for anything beyond limb-posing, she just disappears. Model's still on the map, bones will still appear and she'll reappear fine as soon as I zoom back out. Along with this, if the camera looks at her from the wrong angle (no real repeatable method on this one) she'll disappear, and yet again reappear normally if the camera's taken out of the erroneous position. I can try to post a video if you want (although it would only show what I described). @McKraken Yeah, I know. But the problem is that many times the pose I'm looking to do needs to be closer up. Also, depth of field? Where is that setting? I'm assuming you meant either focalDistance or fieldofView, neither of which affected the attached screenshot.
Wed, 15 Jan 2014 04:55:31

Ganonmaster

"Hazal" said ...
Well it's not only a problem with the scaling tools; although, as I mentioned, I'm having an exceptionally bad version of the problem *likely* because of scaling. Example image of the problem on a non-scaled model:
All I can think of with this picture is move the camera back and change the field of view.
Wed, 15 Jan 2014 05:24:09

McKraken

"Hazal" said ...
@McKraken Yeah, I know. But the problem is that many times the pose I'm looking to do needs to be closer up. Also, depth of field? Where is that setting? I'm assuming you meant either focalDistance or fieldofView, neither of which affected the attached screenshot.
You're right, my brain farted, it's "fieldofview." A lower field of view will make the subject appear closer without actually moving the camera into the model and causing clipping. Now, that's on a standard-sized model. I'm hypothesizing that on a increased scale model, SFM is reading it even closer to the "lens," causing it the model to clip/disappear. I had a similar experience with the in-game camera viewer mode on some of the Smackdown vs. Raw/WWE games. Dunno a fix, only the field of view workaround. Sorry. :(
Fri, 17 Jan 2014 06:04:40

Hazal

Didn't really help, however I was able to get hand-level posing done by working to avoid having the camera the face (or even, if for ex. the camera was facing downwards towards the feet, anything an inch or so above the belly button). I've given up on trying to fix it for now, I'll just work around it. However, based on the aforementioned workaround I'm wondering if it has something to do with the faceposing or all of the poly that goes into the face.
Sat, 18 Jan 2014 22:07:20

Bilge Rat 16

"Hazal" said ...
With the scaled model, there's no real picture to demonstrate it. Quite simply I scaled a Zoey model up all the way (to fit with the map I was working with). She renders fine and I can pose bones and whatnot. However, if I try to zoom in for anything beyond limb-posing, she just disappears.
I have the feeling this might be map related. I have no idea why, but a lot of maps have some particular spots where props, models and even part of the map just disappear when you place a camera there. A quick way to check if that's the case would be locking a new camera to the invisible model (preferably to the root bone) and drag them both around the map, see if the model actually shows up again.
Mon, 20 Jan 2014 05:57:59

Hazal

"Bilge Rat 16" said ...
"Hazal" said ...
With the scaled model, there's no real picture to demonstrate it. Quite simply I scaled a Zoey model up all the way (to fit with the map I was working with). She renders fine and I can pose bones and whatnot. However, if I try to zoom in for anything beyond limb-posing, she just disappears.
I have the feeling this might be map related. I have no idea why, but a lot of maps have some particular spots where props, models and even part of the map just disappear when you place a camera there. A quick way to check if that's the case would be locking a new camera to the invisible model (preferably to the root bone) and drag them both around the map, see if the model actually shows up again.
Unfortunately I've tried at least 5 different maps, it doesn't seem to be the problem :( I should also note that this bug's appeared *very* recently, within the past 2 weeks or so. Was there an update to SFM recently?
Mon, 20 Jan 2014 06:50:19

Ganonmaster

"Hazal" said ...
Was there an update to SFM recently?
Yes, about a week ago. It's the update where scaling was fixed and autosaving was introduced.
Mon, 20 Jan 2014 21:42:15

Hazal

"Ganonmaster" said ...
"Hazal" said ...
Was there an update to SFM recently?
Yes, about a week ago. It's the update where scaling was fixed and autosaving was introduced.
Well, looks like the fix broke it even more : / Also, has anyone else tested and had this problem? Or is it only me?
Fri, 31 Jan 2014 08:51:24

DotaCouch

This bug is so annoying and I found it the hard way. I was doing some posters for a comic I was creating. I loaded a model, re-scaled it and every time I would zoom it with the camera, it would just disappear. So frustating, It made close up shots impossible so I gave up. As far as I know, theres no fix for this yet.
Sat, 01 Feb 2014 23:11:28

Hazal

"DC_" said ...
This bug is so annoying and I found it the hard way. I was doing some posters for a comic I was creating. I loaded a model, re-scaled it and every time I would zoom it with the camera, it would just disappear. So frustating, It made close up shots impossible so I gave up. As far as I know, theres no fix for this yet.
Sad to hear somebody else's having problems, but at least I'm not alone here :S Is there any way, possibly, to downgrade SFM? Methinks the problem is the latest patch, with the initial scaling release not having any problems (at least as far as I recall).
Sat, 01 Feb 2014 23:51:33

DemonicLemon

Are you scaling the roottransform or the pelvis bone? Scaling the root gives the problem you described butnot the pelvis.
Sun, 02 Feb 2014 17:11:57

Hazal

"DemonicLemon" said ...
Are you scaling the roottransform or the pelvis bone? Scaling the root gives the problem you described butnot the pelvis.
Welp, that did it. Thanks!