DigitalEro Offline

When making movies does anyone.....

Sun, 19 Jan 2014 02:08:03

Briffault

....use reference materials? Like a picture or a real movie? Just wondering. I mean I'm constantly unsure of what pose to do or where the joints should bend and such.
Sun, 19 Jan 2014 02:57:23

Pipedude

Sure, how can you make characters move realistically without knowing how its done in the first place. Some people think that using reference footage for animation is "cheating", but its not. I'll just leave these here if you want them http://xxxgif.info/ http://hotpositions.tumblr.com/tagged/my-gifs http://sexy-animations.tumblr.com/
Sun, 19 Jan 2014 03:02:52

Briffault

Yeah, I'm gonna give it a shot.......no pun intended.
Sun, 19 Jan 2014 19:24:53

Moneyshot

I may see something cool in a.. movie.. that gives birth to an idea and from there on I animate from my head. Nothing wrong with using references when you are new to animating. But if you want to hone your skill and thinking, start doing it all by yourself. That's how I've become better at animating.
Mon, 20 Jan 2014 06:24:30

Briffault

Thanks for the help guys!
Mon, 20 Jan 2014 07:00:06

Ganonmaster

There's something I picked up on during art classes. The key to art is observation. And by that I mean that by closely watching and observing the real world, you'll get a better sense of how to draw it. The same goes for posing and animation. Looking at reference materials can help you get a better idea of how a body moves and the forces involved. If you're posing a character, try mimicking the position to get an idea if that pose feels natural or if you're about to lose your balance. A mirror can help here too. Eventually you'll have looked at reference material enough to be able to picture how something should look with your mind's eye. That's when you know you've become a master.
Mon, 20 Jan 2014 07:05:26

Pipedude

Just to add on to what Ganonmaster said, there is a difference between mimicking and copying. mimicking, when done right, will make the animation seem real. The character will seem weighted in the world/setting. Copying, when done right (which is wrong) will be noticeable because the character won't be weighted like the character but as someone/thing else.
Wed, 19 Feb 2014 04:09:46

ronvarone

I want to say something. I'm an animation student and new to this site and sfm. The teachers I've worked at do work at big studios and one of the first methods is to shoot reference of your shot. (Besides the idea). And sketch the poses on paper from your reference before you even touch a computer. The more planning you do for your shot, (reference videos, thumbnails, sketches, and even blocking) the better your movie will turn out to be. Good luck with your shots :D
Wed, 19 Feb 2014 07:09:25

Pipedude

"ronvarone" said ...
I want to say something. I'm an animation student and new to this site and sfm. The teachers I've worked at do work at big studios and one of the first methods is to shoot reference of your shot. (Besides the idea). And sketch the poses on paper from your reference before you even touch a computer. The more planning you do for your shot, (reference videos, thumbnails, sketches, and even blocking) the better your movie will turn out to be. Good luck with your shots :D
Reference for porn is fun, especially if you shoot it yourself. :D