So a while ago, some dude on steamworkshop managed to turn my incomplete shaundi i uplaoded on gmod.org into an npc and I was like woah, the animations and stuff??
So then he apparently changed the skeleton to look like the source one, he either moved things around and messed with some rigging, or he just rigged SHaundi from scratch to match source's skeleton.
The thing is, he added these commands:
at the end of the .qc file and shaundi had all the animations in sfm.
So then, today I tried to make Viola have it by posing her into the source position, having the same bone names, it even works with rig_biped_simple.
And this is what I get:
The one on the right is obviously the messed up one when put in an animation. The left is how it's supposed to look like.
Anyone know how to get this looking correctly?
Here's my compiled Viola model.
Pretty much a complete model, excluding the sequences which pretty much no one on here does anyway lol.