DigitalEro Offline

Finger posing borked on right hand of ported model

Wed, 12 Feb 2014 00:29:11

Turian_Satyromaniac

So, I'm almost done porting this one model into Garry's Mod that I've been working on for weeks, but I've run into a relatively small- but persistent -snag. The finger flexes on the right hand of the model (a nude version of Garrus Vakarian) are messed up. The finger poser recognizes the hand in Garry's Mod and can move the fingers, but all the finger bones seem to move in roughly the opposite direction of how they are supposed to. The fingers on the left hand- while a little finicky -seem to work the way they're supposed to and are unaffected by this issue. Here's an image to illustrate. Both these hands are set to the same pose in the finger poser (a fist- or least, as close as you can get to that with Turian hands), but with drastically different results: Anyone have any insight? I double checked to make sure the bones are correctly named, and they seem to be. If necessary, I can post my QC or any other info.
Wed, 12 Feb 2014 01:57:51

Ganonmaster

As far as I know, the orientation of the bones matters too.
Thu, 13 Feb 2014 13:01:10

Turian_Satyromaniac

"Ganonmaster" said ...
As far as I know, the orientation of the bones matters too.
Any idea how to check/fix that? Like I said, I'm an amateur, and everything seems to look okay in 3dsMax in regards to the fingers.
Thu, 13 Feb 2014 18:17:36

Vitezislav

I know for Blender that you need to set the bone roll to 0. No idea for 3dsMax.
Sat, 15 Feb 2014 01:34:42

Turian_Satyromaniac

"Vitezislav" said ...
I know for Blender that you need to set the bone roll to 0. No idea for 3dsMax.
Maybe I'll download Blender and give that a try. I'll probably be switching to that anyway once my 3dsMax trial runs out. But if anyone else has any idea what's up with this, give me a shout. This problem is still driving me crazy.