"Ganonmaster" said ...Any idea how to check/fix that? Like I said, I'm an amateur, and everything seems to look okay in 3dsMax in regards to the fingers.
As far as I know, the orientation of the bones matters too.
"Vitezislav" said ...Maybe I'll download Blender and give that a try. I'll probably be switching to that anyway once my 3dsMax trial runs out. But if anyone else has any idea what's up with this, give me a shout. This problem is still driving me crazy.
I know for Blender that you need to set the bone roll to 0. No idea for 3dsMax.