DigitalEro Offline

SFM bugs with water

Fri, 21 Mar 2014 21:56:55

MajinSM

I gotta ask this. I am using SFM ( and i guess i stick with that program) and when i go to some water on ClubDigitalEro2, looking at as few water as i can into the bathroom, it looks like this but when i stand in the door and look directly into it I had a look into the console and i thought jesus christ. the list continues like that while looking around. Can i fix this or ist it just a weakness of the sfm?
Sat, 22 Mar 2014 01:46:10

vaako

SFM is a big smelly willy when it comes to water. Blame Valve. I don't know how they manged to fuck up water AND cubemaps for the proprietary version of Source that SFM uses, but what can you do.
Sat, 22 Mar 2014 06:17:35

MajinSM

even more annoying now, I noticed something while wandering through the map. I have like 3 fps because of those never ending errors when i move the camera. It's like playing vindictus on a big raid with a fucking bad host. I'll see if I can get that away.
Tue, 25 Mar 2014 16:07:46

darkcrow

The map is poorly optimized for SFM, it lags for everyone. I have a beast PC and it still drains memory like a hog and even crashes SFM sometimes, it's the only map in the entire roster that does so. As for the water, I'm no expert but Ganon told me that an incorrect shader was used for the water which is why it messes up in SFM like that. :????:
Tue, 25 Mar 2014 17:14:13

MajinSM

The false Shader is what makes this map so god damn slow. While trying to use that shader correctly, the program uses a lot of system resources and that makes it all laggy. when it finally realizes it cant use that shader you see the error in the console and you can move normally. And if you just go a pixel too far it starts from the beginning all the damn time. The old clubhouse was much more empty, but it works far better.