DigitalEro Offline

Fuse?

Fri, 28 Mar 2014 09:30:01

d4rthvoorhee

Stumbled across something on Steam. A program called Fuse. http://store.steampowered.com/app/25740 ... _151_150_1 While reviewers are saying it's options are limited, the devs are planning to make it do more. Including having user generated clothing that can be shared. (Or bought from the user) Going from reviews, it seems right now it can just create a generic character mesh that you're better off porting to a modelling program if you want to edit it. (It will deform greatly if edited in Fuse) I believe it still has potential even if it NEVER changes from this. The potential being that since one can port a ready-made model to edit, custom models can be made for GMOD/SFM. Alternatively, using that base to create characters from games that are insanely difficult or impossible to port from. (Console exclusives like Metal Gear.) One would only need to edit the head to match. So, what are your thoughts on Fuse?
Fri, 28 Mar 2014 09:38:17

Ganonmaster

A thread about this was made a couple of months ago. I posted my opinion there and I will copy it again for those who missed it.
"Ganonmaster" said ...
Don't waste your money. Clarification: You're basically paying for a very limited version of Poser/DAZ studio with some animation capabilities. It says it is "data-driven" and "modular", which pretty much means it doesn't allow for model creation, but is more about creating variations of existing models included in the package or provided by others. A program like this will never replace something like 3ds Max or Blender, because it relies reference models created in those programs. The export features are limited to OBJ files, which are essentially static models with no skeleton. They want you to upload that model to their proprietary animation service so they can nickle and dime you for every animation you get out of their service. The description and screenshots are vague enough to mislead you into believing that it's somehow something more than that. Don't get this program. You're better off learning 3d modelling in a real program. I recommend getting the GIMP and Blender instead. Those programs take more effort to learn, but they're extremely powerful and completely free. In the end, you'll have more options.
So what I'm saying is that you'd still need 3ds Max or Blender to rig a skeleton onto your model before you'd be able to import it into GMod or SFM, OR use their paid subscription service. The model variations are super limited as well. It's that cheap for a reason: it's not useful at all.
Fri, 28 Mar 2014 09:43:05

d4rthvoorhee

Thanks for the clarification. Since this is a duplicate thread, should it be deleted?
Fri, 28 Mar 2014 09:44:56

Ganonmaster

"d4rthvoorhee" said ...
Thanks for the clarification. Since this is a duplicate thread, should it be deleted?
No, I'll just lock it.