DigitalEro Offline

Error with elements building single convex???

Sat, 19 Apr 2014 05:35:55

Kokurokoki

Not sure what this means or how to fix it. I'm also apparently getting a "model has 2-dimensional geometry error", and I don't understand what that means. The valve wiki says that I may have left a hole somewhere or that I need to "thicken my mesh" but what does that mean? Here's a picture of what the current collision mesh I'm using. I just added meshes for the clavicle bones, but so far it's been giving me the same problems. This is the error I get in the compiler... C:\Users\user\Desktop\Lightning Ragdoll>"C:\Program Files (x86)\Steam\steamap ps\common\Counter-Strike Source\bin\studiomdl.exe" -game "C:\Program Files (x86) \Steam\steamapps\common\Counter-Strike Source\cstrike" mdldecompiler.qc WARNING: AppFramework : Unable to load module p4lib.dll! qdir: "c:\users\User\desktop\lightning ragdoll\" gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cs trike\" g_path: "mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" SMD MODEL C:\Users\User\Desktop\Lightning Ragdoll/lightning.smd SMD MODEL C:\Users\User\Desktop\Lightning Ragdoll/ragdoll.smd SMD MODEL C:\Users\User\Desktop\Lightning Ragdoll/phymodel.smd Processing jointed collision model ValveBiped.Bip01_Pelvis ( 30 verts, 1 convex elements) volume: 350.44 ValveBiped.Bip01_Spine ( 20 verts, 1 convex elements) volume: 350.85 ValveBiped.Bip01_Spine1 ( 20 verts, 1 convex elements) volume: 283.27 ValveBiped.Bip01_Spine2 ( 27 verts, 1 convex elements) volume: 860.99 WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Error with convex elements of C:\Users\UserDesktop\Lightning Ragdol l/phymodel.smd, building single convex!!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Error with convex elements of C:\Users\User\Desktop\Lightning Ragdol l/phymodel.smd, building single convex!!!! WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any a xis)!!! WARNING: Error with convex elements of C:\Users\User\Desktop\Lightning Ragdol l/phymodel.smd, building single convex!!!! ValveBiped.Bip01_R_Clavicle ( 8 verts, 1 convex elements) volume: 111.37 ValveBiped.Bip01_R_UpperArm ( 18 verts, 1 convex elements) volume: 115.71 ValveBiped.Bip01_R_Forearm ( 19 verts, 1 convex elements) volume: 109.23 ValveBiped.Bip01_R_Hand ( 8 verts, 1 convex elements) volume: 18.85 ValveBiped.Bip01_L_Clavicle ( 8 verts, 1 convex elements) volume: 109.48 ValveBiped.Bip01_L_UpperArm ( 17 verts, 1 convex elements) volume: 114.71 ValveBiped.Bip01_L_Forearm ( 19 verts, 1 convex elements) volume: 109.23 ValveBiped.Bip01_L_Hand ( 8 verts, 1 convex elements) volume: 18.85 ValveBiped.Bip01_armor1 ( 8 verts, 1 convex elements) volume: 12.11 ValveBiped.Bip01_head ( 14 verts, 1 convex elements) volume: 418.45 ValveBiped.Bip01_belt1 ( 8 verts, 1 convex elements) volume: 3.57 ValveBiped.Bip01_belt2 ( 8 verts, 1 convex elements) volume: 3.57 ValveBiped.Bip01_fabric1_fl ( 4 verts, 1 convex elements) volume: 1.44 ValveBiped.Bip01_fabric1_br ( 4 verts, 1 convex elements) volume: 1.44 ValveBiped.Bip01_fabric1_fr ( 4 verts, 1 convex elements) volume: 1.44 ValveBiped.Bip01_fabric1_r ( 4 verts, 1 convex elements) volume: 1.44 ValveBiped.Bip01_fabric1_bl ( 4 verts, 1 convex elements) volume: 1.44 ValveBiped.Bip01_fabric1_l ( 4 verts, 1 convex elements) volume: 1.44 ValveBiped.Bip01_R_Thigh ( 19 verts, 1 convex elements) volume: 360.08 ValveBiped.Bip01_R_Calf ( 16 verts, 1 convex elements) volume: 272.89 ValveBiped.Bip01_R_Foot ( 8 verts, 1 convex elements) volume: 212.96 ValveBiped.Bip01_L_Thigh ( 19 verts, 1 convex elements) volume: 360.08 ValveBiped.Bip01_L_Calf ( 16 verts, 1 convex elements) volume: 272.89 ValveBiped.Bip01_L_Foot ( 8 verts, 1 convex elements) volume: 212.96 ValveBiped.Bip01_weapon_cover ( 8 verts, 1 convex elements) volume: 445.37 Collision model completed. --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstr ike\models/characters/final fantasy XIII\lightning.mdl: bones 26712 bytes (114) animations 728 bytes (1 anims) (2 frames) [0:00] sequences 672 bytes (1 seq) ik/pose 564 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 1684 bytes keyvalues 0 bytes bone transforms 15568 bytes Collision model volume 5136.57 in^3 collision 0 bytes total 49684 --------------------- writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstr ike\models/characters/final fantasy XIII\lightning.vvd: vertices 1052640 bytes (21930 vertices) tangents 350880 bytes (21930 vertices) total 1403584 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter -Strike Source\cstrike\models/characters/final fantasy XIII\lightning.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 90 bytes strip groups: 250 bytes strips: 270 bytes verts: 197370 bytes indices: 149712 bytes bone changes: 8 bytes everything: 347764 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter -Strike Source\cstrike\models/characters/final fantasy XIII\lightning.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 90 bytes strip groups: 250 bytes strips: 621 bytes verts: 204057 bytes indices: 149706 bytes bone changes: 1960 bytes everything: 356748 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter -Strike Source\cstrike\models/characters/final fantasy XIII\lightning.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 90 bytes strip groups: 250 bytes strips: 297 bytes verts: 199107 bytes indices: 149706 bytes bone changes: 1400 bytes everything: 350914 bytes Completed "mdldecompiler.qc" C:\Users\[REDACTED]\Desktop\Lightning Ragdoll>pause Press any key to continue . . .
Sat, 19 Apr 2014 08:36:29

Ganonmaster

"Kokurokoki" said ...
Not sure what this means or how to fix it. I'm also apparently getting a "model has 2-dimensional geometry error", and I don't understand what that means. The valve wiki says that I may have left a hole somewhere or that I need to "thicken my mesh" but what does that mean?
It means exactly what it says. Some parts of your collision mesh are too thin and you should make those parts bigger.
Sat, 19 Apr 2014 16:07:49

Kokurokoki

"Ganonmaster" said ...
"Kokurokoki" said ...
Not sure what this means or how to fix it. I'm also apparently getting a "model has 2-dimensional geometry error", and I don't understand what that means. The valve wiki says that I may have left a hole somewhere or that I need to "thicken my mesh" but what does that mean?
It means exactly what it says. Some parts of your collision mesh are too thin and you should make those parts bigger.
Oh okay. Well... I feel pretty stupid now. I guess I'll got back and make them larger. I thought I made them large enough already.... dunno what's up with that... o_O
Sat, 19 Apr 2014 22:28:06

Kokurokoki

Okay so I've managed to fix the error. Unfortunately it still isn't giving me the phy model when I export it.