DigitalEro Offline

SFM-Driven Flash-Game Co-op

Fri, 25 Apr 2014 16:47:06

LordAardvark

"BlueLight" said ...
Sounds like a neat idea. I'm more interested in this than I should be. Aside from having minimal animation experience, it's probably a larger workload than I can handle. I have a track record of precisely zero large projects completed. That's the biggest problem with a coop project like this. I wouldn't want to give up part way through and screw over everyone else's work. I'll say for now I'm tentatively interested in participation, but it's not terribly likely that I'll join in.
Why do you think I decided to put together a co-op in the first place? Trust me, mate, I understand. And truth be told, even if you don't think you can finish a project by yourself, you may still be able to participate. If enough people show interest, all of their posing / animating styles are similar enough, and we all agree to one idea, we can have a small group co-op, with multiple posers / animators working concurrently on scenes. It all depends on how many people actually show interest, really.
Thu, 24 Apr 2014 20:47:47

LordAardvark

Right. Well. I'll be pretty upfront about this. I've been itching to make another SFM-driven Flash game for a long while, but the reality is I just can't be pissed to make all of the animations required to pull one off. So I thought to myself, why do I have to do all the work myself? It is perfectly possible to have someone else (or hell, even a group of people) create the animations in SFM, and then I can stitch it all together and build the game logic and do all the garbage Flash requires, and make a proper game out of those animations. And so, this thread was born! I have no qualms with the programming aspects of it - programming is my primary hobby and my focus of study - and really enjoy designing and programming games. Flash's ActionScript language, while a bit wonky in places, is still very similar to major object-oriented languages (most closely JavaScript, really), which means it is a fun language for me to work in. And I've made enough Flash games (released, beta-released, teased, and unannounced) that I think I have ironed out more or less the oddities that the Flash platform presents. The above paragraph is basically there to convince you (yes, you!) that I am not trying to sell myself off as "the ideas guy" when I really am, and that I am not actually the "ideas guy" at all. I have both the experience and the motivation to actually pull off the programming and overall Flash aspects of a SFM Flash game. It's just the SFM part that I have neither the competence nor motivation to complete. So what's the point of this post? Well, long story short, I want to know if any of you (yes, you!) are interested in forming a co-op with me for creating a SFM-driven Flash game. It doesn't matter if you don't have any actual game ideas - we can discuss details like that during the designing stages. All that matters is that you think you're willing and motivated enough to make the animations, and willing and motivated enough to discuss your / our ideas with me and put up with me occasionally throwing programming jargon at you. That's it! That's all you need, if you're interested in this co-op: being both willing and able to build animations used for a Flash game! I can handle all the Flash, programming, logic, and design semantics if you don't want to deal with them. I can even deal with some simple SFM things, such as lighting or posing or camera framing or storyboarding or basically anything that isn't actually animating. Okay, my spiel is over. I am hoping I convinced you (yes, you!) to at least consider the idea. So what do you guys think? Anyone interested at all? Anyone got some ideas for games? Anything that I didn't address you'd like me to? Feel free to post your thoughts and concerns about the co-op idea, or some potential game ideas, even if you're not an SFM animator. Ideas are always a good thing to have, and you can never have too many! And if there's anything you'd like me to discuss or explain or expand upon, don't hesitate to ask!
Thu, 24 Apr 2014 22:31:52

Marshmanever

Very good idea LordAardvark, there are few time i thinking to create a flash games for resident evil's theme ( yes i love this game and the characters 8-) ) but all my creature that i create have a texture problem so :whoops: heu i digress, it's a excellent news and i wholeheartedly with your project :)
Fri, 25 Apr 2014 14:58:21

BlueLight

Sounds like a neat idea. I'm more interested in this than I should be. Aside from having minimal animation experience, it's probably a larger workload than I can handle. I have a track record of precisely zero large projects completed. That's the biggest problem with a coop project like this. I wouldn't want to give up part way through and screw over everyone else's work. I'll say for now I'm tentatively interested in participation, but it's not terribly likely that I'll join in.
Fri, 25 Apr 2014 16:00:38

Kreiger

I accidently clicked I can participate, but I have a Mac Mini, never used SFM, or any animation sort of thing besides mapping which is the only thing I'm good at so.... I'm gonna see if I can change it to the first Although i am getting windows today and BootCamping it I still don't think anyone would teach me how to do it.