DigitalEro Offline

[SFM] Gmod model problems

Sat, 26 Apr 2014 05:42:49

warbuttframe

I've imported the Nude Mortal Kombat Sheeva model from this site into SFM. Looks, and works just fine; model and textures are there. Bones control everything, so I decided to try and create a custom rig_biped_simple script for her. Well, it partially works. It applies the rig, it finds the bones, and applies it all. However, the IK handles don't do anything besides rotation. When I move them, the elbow / knee controllers stay still, the model stays still, but the controller still moves. However some bones still function just fine, including the entire spine, clavicle bones, and the rigs root transform. I haven't figured out how to add additional controllers for her other two arms (She has four), but I'll do that after I fix the current set of arms not functioning. Any help is appreciated, thanks! File: Rig_Biped_Sheeva
Sat, 26 Apr 2014 13:06:34

Ganonmaster

What does the console say.
Sat, 26 Apr 2014 16:20:35

warbuttframe

"Ganonmaster" said ...
What does the console say.
Absolutely nothing. It's empty when I apply the rig.
Fri, 02 May 2014 07:51:49

Laganum

Id like to bump this thread, ive been trying to rig GMod models, they work for most of them, but some of them seem to be having an issue with the pelvis/rootTransform area, and the console says nothing aswell. This Sheeva model is one of those that is not working. Ive tried to rig just certain body parts to the hip, still no good, does anyone perhaps have any idea what the case is ? http://www.mediafire.com/view/3lu8ishdy ... _sheeva.py