DigitalEro Offline

Looping problems with the faces of my models.

Tue, 06 May 2014 20:54:30

Zoungli

Good morning / evening / night ! I'm asking for help here b'cause, from some time now, i've been doing looping animations in SFM that i after that exported, transformed into gif, etc etc. But since i discovered the magic of WEBM, i've tried myself to create "real" little video of 5-6sec, also looping, but with sound and stuff. And there come the problem : I can't cut the edges of my gif like a butcher anymore, replacing the little "twitching" some models have or anything. Exemple of what i'm talking about : http://www.hostingpics.net/viewer.php?i ... titre1.gif Everytime the gif loop, there's this little twitching that just fuck everything up, as the video would be a close-up on the face and stuff. Does someone have an idea to how to stop this from happening ? :c Anyway, thanks in advance, have a good day / night / evening / stuff. Edit : I actually want to export my work as a video, not as frames, because i've added sound to it and stuff.
Wed, 07 May 2014 17:27:29

Zoungli

I checked a little, and it seems that, actually, every single model do that except for the tf2 characters. Is it the way things are supposed to be ?
Wed, 07 May 2014 19:47:36

Ganonmaster

Does it still do that when you export as frames?
Wed, 07 May 2014 21:14:00

Zoungli

Yep, still does :/ But, going through all the other questions in the Support part of the forum, i found a post talking about a problem similar to mine :
I keep having this little issue in SFM where the character's eyes blink open for the first frame or two. Only happens when I want to have the eyes closed for the whole animation. [...] Like I said, the eyes flip open for a split second.
And the answer was :
It's a problem with the first frame of any animation in SFM having default values set on models for flexes and procedural bones. I would suggest you simply bump your whole animation up by one second, and then render a half a second of nothing before the actual animation starts.
Which would mean that it's actually normal, this little twitching just being the "from-default-values to the-actual-face-i-want-him-to-make" transition. Still, it's pretty strange that it does not do it on the regular tf2 models. (and thanks for helping me ^^)
Thu, 08 May 2014 04:24:02

Ganonmaster

"Zoungli" said ...
Still, it's pretty strange that it does not do it on the regular tf2 models.
The TF2 models use the newer "HWM morphs", whereas most of the other models use normal face flexes. I would say that's a very likely reason for this happening.
Sat, 10 May 2014 11:55:33

Zoungli

Welp, it'll have to do then, i'll find a way around it :[ Thanks, still !