DigitalEro Offline

Models for Blender?

Wed, 07 May 2014 22:23:35

yakb

Hi everyone, Just discovered this site and I am very excited. Looks like it could make for a fun hobby. I've played around a little bit with Blender, so I wonder if there are models available for blender. I found using the rigs provided by the makehuman characters easy enough to use for posing and animation, but the models presented here look much better. So any hints on where to find models of comparable quality for blender? Cheers, Ari
Wed, 07 May 2014 22:43:24

Ganonmaster

You can import SFM and Gmod models into Blender. Tools needed: [list:34ughs0s] [*:34ughs0s]Blender Source Tools plugin[/*:m:34ughs0s] [*:34ughs0s]The Crowbar decompiler[/*:m:34ughs0s] [*:34ughs0s]VTFEdit[/*:m:34ughs0s][/list:u:34ughs0s] Steps: [list=1:34ughs0s] [*:34ughs0s]Install the Blender Source Tools plugin[/*:m:34ughs0s] [*:34ughs0s]Decompile your model using crowbar. You do this by feeding Crowbar the MDL file and hitting the decompile button. This will get you at least one SMD file, a QC file and sometimes a VTA file.[/*:m:34ughs0s] [*:34ughs0s]In Blender, click File > Import > Source Engine, and pick your QC file. This should import the mesh, the armature and the face flexes if the model has any.[/*:m:34ughs0s] [*:34ughs0s]To import the textures, you need to convert them to TGA using VTFEdit. It's as simple as hitting File > Export on a single vtf file, or using the Tools > Convert Folder, to convert them in a batch.[/*:m:34ughs0s] [*:34ughs0s]Assign the textures like you would to any other model.[/*:m:34ughs0s] [*:34ughs0s]Done.[/*:m:34ughs0s][/list:o:34ughs0s]
Sun, 11 May 2014 00:26:10

yakb

Thank you very much, Ganonmaster. Your tutorial helped a lot and import works nicely. I am still stuck with the textures, but this is just my lack of blender skill I assume. Do you/does someone know of a place like digitalero with Blender in mind? Do I understand correctly that many of the models are processed or even created in Blender? So are people also sharing their .blend files, too? Cheers, Ari
Sun, 11 May 2014 01:52:12

Ganonmaster

"yakb" said ...
Do you/does someone know of a place like digitalero with Blender in mind?
No.
"yakb" said ...
Do I understand correctly that many of the models are processed or even created in Blender?
Yes.
"yakb" said ...
So are people also sharing their .blend files, too?
No. Just decompile the models and convert/apply the textures. Just look for tutorials on Blender's material system. It's very simple and you should be able to figure it out.
Sun, 11 May 2014 03:42:09

FigureSculptor

"yakb" said ...
So are people also sharing their .blend files, too?
No. Just decompile the models and convert/apply the textures. Just look for tutorials on Blender's material system. It's very simple and you should be able to figure it out. There's no reason people couldn't share their .blend (or .max, .ma, etc.) files and, if you dig around, you can find some scattered around the boards. These forums are mostly focused on realtime animation engines like Gmod, SFM, and XNALara,, though. In a way, it's a shame people don't share more of their original files, though. There's a lot of untapped possibilities in using a full-featured 3D package rather than a game engine for creating animations and stills. I mean, there's fluid sim, true soft body and cloth physics, smoke sim, volumetric rendering and other physically-based rendering techniques. Sure, you can use all these features on an imported model, but only after doing a lot of setup and conversion work...
Sun, 11 May 2014 05:03:23

Ganonmaster

"FigureSculptor" said ...
There's no reason people couldn't share their .blend (or .max, .ma, etc.) files and, if you dig around, you can find some scattered around the boards. These forums are mostly focused on realtime animation engines like Gmod, SFM, and XNALara,, though. In a way, it's a shame people don't share more of their original files, though. There's a lot of untapped possibilities in using a full-featured 3D package rather than a game engine for creating animations and stills. I mean, there's fluid sim, true soft body and cloth physics, smoke sim, volumetric rendering and other physically-based rendering techniques. Sure, you can use all these features on an imported model, but only after doing a lot of setup and conversion work...
And if people want to, they can. We have a section for that. It's just not nearly as popular and I don't think I need to explain why.
Mon, 12 May 2014 20:45:24

yakb

Hi, I just ran a search for .blend files but did not discovered much. Some links were broken, so I PMed the respective authors. Here's what I found in case anyone else is interested: Post subject: BioShock Elizabeth - unrigged .blend <!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=58&t=583&p=39180&hilit=.blend#p39180">viewtopic.php?f=58&t=583&p=39180&hilit=.blend#p39180</a><!-- l --> No need to credit me if you use this. http://www.mediafire.com/?90b2dw23g1p3ajt -------- Post subject: Hyper Femme Pyro with Beta Download! <!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=45&t=2952&hilit=.blend">viewtopic.php?f=45&t=2952&hilit=.blend</a><!-- l --> heres the .blend file of what i have so far: https://www.dropbox.com/s/a1qguhqfdwnsn ... pyro.blend ---- Post subject: DE's "Dean" (BETA release) <!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=23&t=2789&hilit=.blend">viewtopic.php?f=23&t=2789&hilit=.blend</a><!-- l --> the link (DE) dean https://skydrive.live.com/?cid=e68e965d ... D19206!109 also includes the smd's+qc and my blend file used (this one I did not get to work) ------- Post subject: Re: Nude Ayumi from x-blades and nude sylvanas from WoW Not nude, and not rigged, but here's the game model for anyone interested, both .obj and .blend: http://www.mediafire.com/?g1z7z9tvr40gcy1 --- So not a single rigged figure :-( Looks like I have to get into the texturing business after all ;-) Cheers, Ari.
"Ganonmaster" said ...
"FigureSculptor" said ...
There's no reason people couldn't share their .blend (or .max, .ma, etc.) files and, if you dig around, you can find some scattered around the boards. These forums are mostly focused on realtime animation engines like Gmod, SFM, and XNALara,, though. In a way, it's a shame people don't share more of their original files, though. There's a lot of untapped possibilities in using a full-featured 3D package rather than a game engine for creating animations and stills. I mean, there's fluid sim, true soft body and cloth physics, smoke sim, volumetric rendering and other physically-based rendering techniques. Sure, you can use all these features on an imported model, but only after doing a lot of setup and conversion work...
And if people want to, they can. We have a section for that. It's just not nearly as popular and I don't think I need to explain why.
Mon, 12 May 2014 20:52:31

yakb

[...] There's no reason people couldn't share their .blend (or .max, .ma, etc.) files and, if you dig around, you can find some scattered around the boards. These forums are mostly focused on realtime animation engines like Gmod, SFM, and XNALara,, though. In a way, it's a shame people don't share more of their original files, though. There's a lot of untapped possibilities in using a full-featured 3D package rather than a game engine for creating animations and stills. I mean, there's fluid sim, true soft body and cloth physics, smoke sim, volumetric rendering and other physically-based rendering techniques. Sure, you can use all these features on an imported model, but only after doing a lot of setup and conversion work...
I stongly agree. I would like to play around with the blender game engine (BGE) to add some interactivity to the fun. After all, this has been done with much more modest hardware and graphics in 1985: http://www.mobygames.com/game/sex-games Cheers, Ari