DigitalEro Offline

HentaiScouts Animations

Sat, 10 May 2014 21:56:22

hentaiscout

I posted these in the gallery but wanted to post them here too cause I was hoping to get some feedback on them as well as on the next animations i do. I'm still learning and trying to understand movement. I wanna do some of the more naughty stuff but I wanna understand the software first. These first two are my first attempt at something basic like a walking animation. took me all day to get this working. Also I'm curious what else everyone uses for their gif constructing. I notice that seems like other GIFs I see have a bit higher quality happening but also still have a small size. These that I made seemed to have lost a little quality and still ended up kinda big. The more I resize though the more the quality starts to go down.
Sun, 11 May 2014 00:07:52

isskini

Your walking gait looks good, however characters generally bend their arms while walking. Consider the first principle of animation (http://minyos.its.rmit.edu.au/aim/a_not ... iples.html), squash and stretch. When Soria reaches the bottom of her walk cycle she should compress down slightly, but when she reaches the upper limit of her walk cycles she should stretch.
Sun, 11 May 2014 00:38:23

hentaiscout

Ya know. I just couldn't decide why the arms looked a little off. ^_^;;;; now I realize its just what ya say. The elbows. So like the squash and stretch. how would you suggest to really show that. The walk references I found didnt really show me tons of that other then the overall body just dropping so her knee bends when the foot lands and she uses her wait on that foot . and then body going up when shes on her tip toes when the back leg is pushing her up. The frames are there. do I needa drop the body even lower when she lands so that the push off is more visible? What do you suggest I can do?
Sun, 11 May 2014 00:52:48

isskini

I'm not an expert. But from what I understand she should squash in the hips and chest a little. So when she is at the lowest point of her walk animation the pelvis moves down, followed by the lower chest a few frames later, then the upper chest a few frames after that. See this animation for an example: http://www.youtube.com/watch?v=Jcpsumu4LLI Notice how the ball kinda bounces up and down as it walks? That's because it's compressing at the lowest point and stretching at the highest point. You motion doesn't have to be this exaggerated but a little squash and stretch will give the animation life.
Thu, 15 May 2014 15:09:33

hentaiscout

Sat, 07 Jun 2014 21:30:31

hentaiscout