DigitalEro Offline

Bone size issue when converting from Blender to SFM

Thu, 15 May 2014 20:48:50

StallordE

Hey there, I'm pretty brand new to all of this conversion stuff, and I recently managed to get my first model from Xnlara to Blender to SFM. When in Blender, I resized all my objects and my bones to properly fit within the SFM space. However, when I opened my model within SFM, the model itself was fine, but the bones were still at an incredibly small scale, as if they didn't keep my resizing factor. Is there some step I missed where I export the bones themselves? Currently I am just exporting the objects within the scene as .smd files. Thanks in advance for any help!
Thu, 15 May 2014 21:31:23

kp0988

"StallordD" said ...
Hey there, I'm pretty brand new to all of this conversion stuff, and I recently managed to get my first model from Xnlara to Blender to SFM. When in Blender, I resized all my objects and my bones to properly fit within the SFM space. However, when I opened my model within SFM, the model itself was fine, but the bones were still at an incredibly small scale, as if they didn't keep my resizing factor. Is there some step I missed where I export the bones themselves? Currently I am just exporting the objects within the scene as .smd files. Thanks in advance for any help!
Make sure to scale your bones in "Edit Mode." I ,usually, get the model to the right size first, then go and apply the same scale number to the bones, and that should fix you right up. :) Also, make sure you have your origin points set to the same spot, that can cause similar sorts of issues too.
Thu, 15 May 2014 22:39:49

StallordE

Make sure to scale your bones in "Edit Mode." I ,usually, get the model to the right size first, then go and apply the same scale number to the bones, and that should fix you right up. :) Also, make sure you have your origin points set to the same spot, that can cause similar sorts of issues too.
I figured out what I was doing wrong. Initially, I had scaled it in object mode, then tried rescaling it again in edit mode. So to fix it, I had to go into object mode and reverse scale it (.025) THEN go into edit mode and rescale it by 40. How bizarre. Thanks for the help! Everything is in working order! A small side question though, is it normal for the texture mapping to get messed up in the transfer from Xnlara to Blender? My layouts are completely different from how they should fit onto the texture sheets, so I was wondering if there was a bug along the way, or if I'm just being dumb.
Tue, 10 Jun 2014 12:02:09

Kokurokoki

"StallordE" said ...
Make sure to scale your bones in "Edit Mode." I ,usually, get the model to the right size first, then go and apply the same scale number to the bones, and that should fix you right up. :) Also, make sure you have your origin points set to the same spot, that can cause similar sorts of issues too.
I figured out what I was doing wrong. Initially, I had scaled it in object mode, then tried rescaling it again in edit mode. So to fix it, I had to go into object mode and reverse scale it (.025) THEN go into edit mode and rescale it by 40. How bizarre. Thanks for the help! Everything is in working order! A small side question though, is it normal for the texture mapping to get messed up in the transfer from Xnlara to Blender? My layouts are completely different from how they should fit onto the texture sheets, so I was wondering if there was a bug along the way, or if I'm just being dumb.
It shouldn't. I'm currently working on multiple XNALara ports and they work just fine.