DigitalEro Offline

SFM - Giving models MORE jiggle?

Wed, 21 May 2014 12:07:14

foxheart

Okay, I'll just preface this by saying I'm pretty illiterate when it comes to any and everything SFM as far as terminology goes, so be forewarned. I've spent a lot of time trying to figuring things out on my own and have made a bunch of short animations, but official terminology will likely go right over my head. A simple answer is best. Anyway, my question is basically this - when you download a model for SFM, is there any way you can edit the model's files to somehow give the model more jiggle than it already has? Example: breasts. Some models you can download have breast physics. They jiggle around on their own and react to how the rest of the model is being manipulated. If I were unhappy with the amount of jiggle a model's breasts had, would there be a way to increase that and make them bouncier and more reactive? I've been looking around the internet all morning and I can't seem to find anything about it. Maybe because I'm admittedly a bit ignorant so I'm using the incorrect terminology when searching. A bit frustrated and just looking for a yes or no. And preferably to be pointed in the direction of a simplified guide of sorts if it's at all possible. Thanks.
Wed, 21 May 2014 15:29:21

Ganonmaster

"foxheart" said ...
Anyway, my question is basically this - when you download a model for SFM, is there any way you can edit the model's files to somehow give the model more jiggle than it already has?
To manually animate the breasts, you need to right click the model and hit "bake procedural bones" After that, you can manipulate them as if they were normal bones.
Thu, 22 May 2014 00:17:01

foxheart

Yeah, I've done that. Was hoping to be able to just somehow alter the model's physics and for instance make the breasts lighter and more prone to bouncing in a natural way. Thank you for the response, though.
Thu, 22 May 2014 09:48:29

Ganonmaster

"foxheart" said ...
Was hoping to be able to just somehow alter the model's physics and for instance make the breasts lighter and more prone to bouncing in a natural way.
This is not possible without decompiling and recompiling the model. What you need to do is use Crowbar to decompile the model and edit the jigglebone instances in the resulting QC file. You can use this page for reference. Once you're done editing, you compile your QC file using studiomdl.
Thu, 22 May 2014 13:34:02

foxheart

Ah, okay. Cool. I'll give that some effort. Thank you.
Sat, 24 May 2014 01:14:54

damoose1

I have never succeeded with this. My models always come out messed up. With your Liara model, for instance, if I just decompile and recompile the model without editing a single thing, her breasts and butt don't seem to jiggle. When I edit the fields with a lot of trial and error, I can get them to move more naturally when she is doing large fast movements, but barely move to more subtle motion. They also seem to move in slow motion and are not perfectly breast-like. Then I tried the nude asari from LA. Every time I recompiled the models, their legs would spaz out. Even without editing a single field. I noticed that some models have 2 bones in their beasts. Makes for a more natural motion.