DigitalEro Offline

Model will not compile

Mon, 02 Jun 2014 00:53:50

GreyGeist

Compile log: [spoiler:tv12o0js]Compiling... qdir: "d:\games\steam\steamapps\common\sourcefilmmaker\game\usermod\models\grey\jessicarabbit\" gamedir: "D:\Games\Steam\SteamApps\common\SourceFilmmaker\game\usermod\" g_path: "jessica.qc" Building binary model files... Working on "jessica.qc" SMD MODEL combined.smd VTA MODEL combined.vta ...Compiling finished. Check above for any errors.[/spoiler:tv12o0js] However, it doesn't actually make a mdl file. Also, the bodygroups don't show up in the compile log. My .QC: [spoiler:tv12o0js]$modelname "grey\jessicarabbit\jessica.mdl" $model "combined" "combined.smd" { flexfile "combined.vta" { defaultflex frame 0 flexpair "BrowsRaise" 1.0 frame 1 flexpair "BrowsLower" 1.0 frame 2 flexpair "BrowsSqueeze" 1.0 frame 3 flexpair "EyesClose" 1.0 frame 4 flexpair "EyesOpen" 1.0 frame 5 flexpair "Smile" 1.0 frame 6 flexpair "SmileOpen" 1.0 frame 7 flexpair "Frown" 1.0 frame 8 flexpair "Sneer" 1.0 frame 9 flexpair "MouthOpen" 1.0 frame 10 flexpair "LipsPart" 1.0 frame 11 flexpair "LipsStretch" 1.0 frame 12 flexpair "LipsPucker" 1.0 frame 13 } flexcontroller phoneme Right_BrowsRaise Left_BrowsRaise "range" 0.000 1.000 flexcontroller phoneme Right_BrowsLower Left_BrowsLower "range" 0.000 1.000 flexcontroller phoneme Right_BrowsSqueeze Left_BrowsSqueeze "range" 0.000 1.000 flexcontroller phoneme Right_EyesClose Left_EyesClose "range" 0.000 1.000 flexcontroller phoneme Right_EyesOpen Left_EyesOpen "range" 0.000 1.000 flexcontroller phoneme Right_Smile Left_Smile "range" 0.000 1.000 flexcontroller phoneme Right_SmileOpen Left_SmileOpen "range" 0.000 1.000 flexcontroller phoneme Right_Frown Left_Frown "range" 0.000 1.000 flexcontroller phoneme Right_Sneer Left_Sneer "range" 0.000 1.000 flexcontroller phoneme Right_MouthOpen Left_MouthOpen "range" 0.000 1.000 flexcontroller phoneme Right_LipsPart Left_LipsPart "range" 0.000 1.000 flexcontroller phoneme Right_LipsStretch Left_LipsStretch "range" 0.000 1.000 flexcontroller phoneme Right_LipsPucker Left_LipsPucker "range" 0.000 1.000 %BrowsRaiseR = Right_BrowsRaise %BrowsRaiseL = Left_BrowsRaise %BrowsLowerR = Right_BrowsLower %BrowsLowerL = Left_BrowsLower %BrowsSqueezeR = Right_BrowsSqueeze %BrowsSqueezeL = Left_BrowsSqueeze %EyesCloseR = Right_EyesClose %EyesCloseL = Left_EyesClose %EyesOpenR = Right_EyesOpen %EyesOpenL = Left_EyesOpen %SmileR = Right_Smile %SmileL = Left_Smile %SmileOpenR = Right_SmileOpen %SmileOpenL = Left_SmileOpen %FrownR = Right_Frown %FrownL = Left_Frown %SneerR = Right_Sneer %SneerL = Left_Sneer %MouthOpenR = Right_MouthOpen %MouthOpenL = Left_MouthOpen %LipsPartR = Right_LipsPart %LipsPartL = Left_LipsPart %LipsStretchR = Right_LipsStretch %LipsStretchL = Left_LipsStretch %LipsPuckerR = Right_LipsPucker %LipsPuckerL = Left_LipsPucker } $bodygroup "hair" { studio "hair.smd" blank } $bodygroup "shoes" { studio "shoes.smd" blank } $bodygroup "dress" { studio "dress.smd" blank } $cdmaterials "models\grey\jessicarabbit\" $mostlyopaque $surfaceprop "default" $contents "solid" $sequence idle "combined.smd" $jigglebone "ValveBiped.Bip01_R_Breast" { has_base_spring { stiffness 300 damping 15 left_constraint -1 1 up_constraint -1 1 forward_constraint -1 1 } } $jigglebone "ValveBiped.Bip01_L_Breast" { has_base_spring { stiffness 300 damping 15 left_constraint -1 1 up_constraint -1 1 forward_constraint -1 1 } }[/spoiler:tv12o0js]