DigitalEro Offline

the best to do models do you guys use garys mod or sfm?

Wed, 13 Mar 2013 01:39:55


which do you guys use the most and why and how is it better then the other one when you use it?
Wed, 13 Mar 2013 01:57:21


It comes down to personal preference. I prefer Source Filmmaker because it offers powerful controls for quick posing, easy animating and high quality rendering. Garry's Mod is more of a physics sandbox than a posing program. In my opinion, Garry's mod has its uses as well, but comes with a lot of extra features that do not help me with posing. Building rockets or riding in bathtubs with wheels is fun in its own right, but it's not what I look for in animation software.
Wed, 13 Mar 2013 04:34:49


Agreed. Gmod was useful to me for awhile, and I put up with it's bullshit until SFM came out. I haven't launched Gmod since SFM was released.
Wed, 13 Mar 2013 05:15:32


I only launch gmod to download workshop content, which I can extract and put in SFM.
Wed, 13 Mar 2013 10:27:48


Using SFM. Garry's Mod gave me way to many problems, it breaks after almost every update and SFM is a solid platform.
Wed, 13 Mar 2013 10:39:01


Use Gmod for now. I honestly don't recognize all the problems people are talking about. Will in time also be using SFM. Looks very interesting. But GMod is fine to.
Wed, 13 Mar 2013 13:11:04


Rastifan's filth is the only reason I'm perplexed by these replies. As long as his stuff is possible, I'm using what I know. Tried and failed loading several models like Soria in SFM to see how it looked. More research required but I are lazy.
Wed, 13 Mar 2013 18:28:04


It took me a very long time to learn how to use Gmod properly and from what I've heard SFM is twice as complicated so I'm sticking with Gmod, Plus when I tried it out a few months ago all it did was crash over and over. The only reason I would ever use SFM in the future is if people started making every single model release for SFM only.
Sat, 16 Mar 2013 07:46:18


SFM is one of those things you dont just learn right off the bat. It take time to pick it up and figure out the niches of it. Each has their pros and cons, but when it ultimately comes down to it, its like apples and oranges. I would say since SFM is designed specifically for rendering media like movies and pictures, that for creating poses it is superior. It's only downfall is it's render times. Holy fuck.
Tue, 19 Mar 2013 17:45:59


I'm using Garry's Mod, for the time being. I'll may try SFM in near future, the lack of the ambient occlusion effect in GMod is one of the reasons, for example. But, GMod still serves me at its best though. I'm not fully aware of the available models, maps and other stuff for SFM, and I have no idea how to use it... so moving from GMod to SFM needs its special moment when I'm really ready for it.
Thu, 21 Mar 2013 14:48:16


Gmod isn't really for making movies, it's kinda like using a toaster to cook pizza; it's entirely possible but not the best way of doing it. SFM on the other hand is indeed a broken piece of shit, but once you get it working and watch a few tutorials I find it incredibly simple to use. JUST DON'T CLICK ON THINGS TOO FAST.
Sun, 14 Apr 2013 02:51:53


I like to try them all, but each has their flaws and advantages. I started with Gmod, so I'm more familiar with it, with the proper tools it works out good for quick posing. I also use XNALara, but I find there isn't enough "maps" / "locations" for it. ... actually even Gmod has a limited variety. SFM so far just crashes to often, I want to learn it, but I don't have enough patience to start it up everytime. I installed to many models I think, some don't work, so I'd probably need to do a clean install. Even Gmod crashes on me at times, to many models.
Sun, 14 Apr 2013 07:15:26


Although I don't post much here, I use SFM. In the past there was only Gmod if you wanted to make a production for say a machinima or a school project, or learn how to use faceposer and make a mod; I come from a more professional background when it comes to 3d image/animation production and SFM is designed to be more streamlined with outside programs (maya specifically) So I gravitated to SFM because it's designed for video production; Unlike gmod where its not really designed for anything in particular.