eyeball righteye "ValveBiped.Bip01_Head1" -1,272 -2,193 63,461 "eyeball_r" 1 4 "ValveBiped.Bip01_Head1" 0.63 eyeball lefteye "ValveBiped.Bip01_Head1" 1,276 -2,193 63,461 "eyeball_l" 1 -4 "ValveBiped.Bip01_Head1" 0.63 } $attachment "eyes" "ValveBiped.Bip01_Head1" 0,002 0 0 absoluteTo test it, I used eyeball_r.vmt and eyeball_l.vmt files from LordAardvarks Rebecca Chambers model (to see if it works and change it to the proper ones afterwards. Now the question is, does anyone who has experience with setting up eyes in this way, have any idea where I might be going wrong? EDIT: Alright, so I've found my problem (I had input incorrect values into the qc file), but I still have a slight problem: I can correct this by rotating the pelvis so her eyes line up with the viewtarget and then rotate her back by rotating the body as a whole, but I'm wondering if someone knows what I did wrong, so I could maybe properly fix it instead of using this semi-fix. EDIT2: Aaaand I've fixed that as well, I just needed to also add the mouth attachment. No more help required so the topic can be closed.