DigitalEro Offline

[Modeling] Need help with making similar model edits.

Thu, 02 May 2013 00:47:24

Soulslayerzx

I think they might've selected the faces/polygons that the bones of the respectively: breasts and butt control and then sized them up, it could've been sized up in gmod with the resizer tool, and alas photoshop. This may also be a shapekey or flex that was in sfm. Or of course infinite possibilities.
Mon, 15 Apr 2013 14:13:57

Unreal

Hey guys, long-time lurker here. :) To be honest this is the only forum where (I hope) I can post this kind of stuff and get some info about it. So recently I found some images of edited tf2 characters, images is in spoiler (uh... idk, how to classify it. Author says it's "curvy" but i'd say this is more expansion kind of thing. So if you don't like it... you've been warned): [spoiler:10ml0d2a] [/spoiler:10ml0d2a] And since the person who did this doesn't want to give models away and do not even respond to "any tips on how to do this?" messages I decided to ask you guys - how to do this? I am not really a 3d artist (I know some basics but that's it) and I will appreciate if someone will be able to give some help with getting same or almost same result in blender or 3ds max. (I don't ask about doing models for me, I just need information about tools and methods which can be used to get the same result)
Mon, 15 Apr 2013 14:29:03

Rastifan

Would be interesting to know how they did this. We have some skilled people here who I am sure have ideas. Pics looks like they are made in SFM.
Mon, 15 Apr 2013 14:31:51

Unreal

Yea, as far as I know models were edited in blender and posed/rendered in SFM.
Thu, 02 May 2013 01:51:34

Ganonmaster

"Soulslayerzx" said ...
I think they might've selected the faces/polygons that the bones of the respectively: breasts and butt control and then sized them up, it could've been sized up in gmod with the resizer tool, and alas photoshop. This may also be a shapekey or flex that was in sfm. Or of course infinite possibilities.
Kind of a necropost, but here's my two cents: Pretty sure they just manually edited the meshes. In 3ds Max, you can just select the vertices you want, enable soft selection, scale them up and make adjustments to the shape where necessary. Question: Are these pictures by any chance made by Rebbacus or Maxofs2d?
Fri, 03 May 2013 20:56:45

Unreal

"Ganonmaster" said ...
Question: Are these pictures by any chance made by Rebbacus or Maxofs2d?
Nope, person who made this using anonymous tumblr account to post this stuff.