DigitalEro Offline

Rigging Skyrim models for Source? How?

Fri, 31 May 2013 15:41:22


I recommend you not use that resource I released. It's a lot more broken than I thought it was. I recommend you get the Oblivion/Skyrim NIF importer for your modeling tool of choice, and use the BodySlide++ for Caliente's Big Bottoms Edition mod. Then, you import the NIF into 3DSMax (or whatever) and make sure to create the skeleton with dummy nodes (an option the importer provides). You need to relink the bones yourself, but that isn't too difficult. Then you need to do some rescaling to make it fit Source proportions. That's about it, though. The rest is more standard model-hacking techniques.
Sat, 25 May 2013 04:57:50


I downloaded Lord Aardvark's modelling tool where we could make our own body mesh using the morpher's. I put together a nice little mesh I wanted to use for Source but the bones are still designed for skyrim, so when I would compile the model I'd end up with dozens of error messages. What would I have to do to set the model up for Source? Rerig the skeleton in Max? I'm kind of familiar with the program already after making a few headhacks for personal use